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    Interesting save bug

    That's correct. During my games there are some 15 turns where all cities lose their building menus. However, just before they reach that condition, I switch from settlers to wonders + caravans. My memory is a bit foggy at the moment, and I've probably written the real answer here before, but the...
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    Demographics in civ 1

    Here is a discussion of formulas including overflow conditions: http://forums.civfanatics.com/showthread.php?t=235082
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    Modding Civ I - Unlimited Civ re-spawn

    How does this affect the replay? Will it just pick each civ once? If so, which time will be recorded for their defeat? The last one?
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    Number of Players

    I always wondered why respawning wasn't 100% early game. I also wondered why it was only sometimes civs spawned after year 0. Good info.
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    Civ 1 Gameplay video?

    http://www.youtube.com/results?search_query=Civilization+DOS&oq=Civilization+DOS
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    CivNet VidLP with Xade

    Firaxis.
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    Modding civ1 to be harder

    Just for curiosity's sake, what would be the top challenge? The act of writing raw 8086 assembler? Fitting everything into 16-bit segments? Extending the game to EMS, XMS, or 286-style DPMI to provide more RAM for the AI? The near term result of your research seems to be to produce a fully...
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    Does Civ Ai cheat like this?

    AI diplomats teleport. Yes, the AI "cheats" in general by having a different set of rules compared to the player.
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    Modding civ1 to be harder

    I think most people interested in the military aspect of this game already avoid strategies like reloading and settler manipulation. That still leaves Chariot rushing. I wouldn't blame players for thinking holding back on unit production because of top-level design issues goes one step too far...
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    Civ1 explained: tribal huts visit outcomes

    The easiest way to lock other civs out of their huts is to force them to spawn on the EARTH super-continent and use the save-swapping trick to overrun them with a single militia before they have a chance to move more than 1 tile away from their home cities. Save-swapping is tedious, though, and...
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    Modding Civ I - Special resources everywhere... or nowhere!

    I always wanted a level 62 oasis town. Can't beat having 54 phantom taxmen! 19,530,000 population.
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    Civ1 explained: tribal huts visit outcomes

    I'd say knowing this algorithm is covered under popular demand as there are/were multiple luck manipulators around. Based on thousands (upon thousands) of trials, I knew that cities generated only when a certain distance away. I was not prepared to see two conditions for mercenaries based on...
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    Do people still play the original CIV?

    This form of copy protection was common at the time. Civilization was unique (or close to it) in that the questions could be answered from knowledge of the game. Most of the time one had to dig out the manual and flip to page X and read word Y. Those could be memorized, too, since there were...
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    Civ1 exploit: design flaw in randomness

    A possibly useful resource: http://tasvideos.org/EmulatorResources/JPC.html It's a re-recording emulator used to make tool-assisted speedruns. I've never used this particular emulator, but everything else they put out operates at the frame level or better. I start building a Trireme at...
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    civ + beer

    Chieftan Warlord Prince King Emperor Dark Lord
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    Modding Civ I - Load Saved Game without exiting!

    Regarding clearing variables, using the same game swap trick (i.e. exiting the game then moving 0-3 to 4-8 then reloading from there) does not seem to offer the standard variability. That is, when using this trick, the pool of potential outcomes seems significantly smaller.
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    Dosbox Civilization Freezes

    Is the map overwriting bug the cause of "scorched earth"? That is, when reloading a game there are forts and pollution tiles all over the place. There's also the shifting of railways and cities: http://forums.civfanatics.com/showthread.php?t=227534
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    Modding Civ I - Load Saved Game without exiting!

    Sweet. This will shave literally hours off of luck manipulation trials over the course of a game.
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    SVE file format

    Congratulations! May your Future Tech be plentiful and lacking pollution bugs.
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    Civ 1 DOS sounds on DOSBOX

    Which sound driver are you using? EDIT: Missed that you specified the custom option. So I assume "Sound Blaster" means "Sound Blaster 16" configured with the custom sound driver and not the original "Sound Blaster" option.
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