I will close the link to the themes now since its been a long time for any replies and someone decided to start downloading them just recently. Thanks for everyone who replied earlier :)
Well I dont really blame them for not following the FFHII "scene" for as long as some might have since the mod's been out in production for quite a few years now and to many people Age of Ice was first thing they played or saw or heared about the mod :)
About the voice critique the finnish...
Hi I installed patch G and now the game is unplayable to me :mad: All the units and resources are oversized and "Single unit graphics" toggle doesnt work anymore, they are all single unit giants. Everything else seems normal though.
oh god that hippus is one of my all time favorite game tracks :) balseraph is fun and jazzy too. infernal is very fitting :) garrim gyr is very good too but it sounds more like cassiel or elvish.
thank you very much for reviewing all the tracks, i appreciate it :) about the keywords they are just something i wanted describe the tracks with. of course with my limited english they arent the most imaginitive out there.
my own favourites are falamar, dain caswallan and tasunke. the ones...
Hello guys.
I felt that some of the civilizations theme songs were a bit plain so I decided to hand-pick a new theme for every leader :). I dont know if its possible to have music for invidual leaders (decius?) but this was something that has been bothering me for awhile so I just had to do...
Im not sure if this an issue anymore but it used to be that:
AI Calabim feeds in their cities as soon as they get population point making their cities very small and unproductive
Hello all. I've been a FFH fan for a long time and been around the forums too. Some might remember me vaguely (couple building pedia entries, wallpapers, won poster contest etc). Anyway, I havent played FFH for awhile but I decided to make this trailer to mirror the joy it has brought me over...
This is large pack of suggestions or one big suggestion depending how you want to see it and may require a lot of work and tweaking and only just because of that it might not be valid :)
Also this suggestion is little different and may break some rules of the competition but I put a lot of...
Escape Death
1: Unit has a chance of running away to adjacent tile if its about to loose combat. 20% chance with 0 Shadow mana, 40% chance with 1 Shadow mana, 60% chance with 2 Shadow mana, 80% chance with 3 Shadow mana. This promotion is active only when the unit is not full health when the...
I got one minor bug:
Earlier I got frostling spawn event and they spawned to one-tile island.
Little later on i got same event again, this time to another location, but they didnt spawn at all. The spot has fort and Im not 100% sure if it was there before or did it spawn in place of the...
A little off topic maybe but id love to see lightning/thunder mana also. It would make the elemental cycle complete:
Fire melts Ice
Ice compacts Wind
Wind erodes Earth
Earth grounds Thunder
Thunder electrifies Water
Water douses Fire
Not that it matters...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.