I think we should see this game to an end. To that effect, I played until turn 203. It went pretty much as expected, Arabia was gulped up by Siam. I suppose I could've tried to cheese it by blocking their armies with my units, but what's the point? While waiting for the inevitable I sold a lot...
LAST WEEK ON: SID MEIER'S CIVILIZATION V...
Anyway, I got an order to grab the nearest Chinese city and make peace. Can do. The game has since been patched so I spend a few minutes having to promote all our units. The new diplo interface makes me go 'huh?'. Apparently now only the Siamese hate...
The situation was: we're at war against Wu and Ramkhanwhatever is a powermonger. No problem.
Turn 163: I cash rush a barracks at Delhi, with aim to make it our military production city. Units are moving to the Chinese front.
Turn 164: I rush a longsword in Delhi. A barb pikeman lurks near...
I've played five turns but stopped to ask the advice of the team.
Wu has lost a bunch of longswordmen with no losses to us. I've bribed Kuala Lumpur from Siam and they are now our allies (cultured + two musketmen). The end result of this is that China are now willing to make peace. No cities...
Sorry guys, I've moved abroad and started a new job so have been busy. Won't have time to play properly until the weekend, so I propose we wait until then for TexasTiger and if he still hasn't surfaced then I will continue.
Turn 130: Traded spices for cotton with Rama and sold more spices to Wu for 150 gold. Now let's see her backstab us. The money I used to rush buy a catapult and a swordman. Then I adopted Piety and Organized Religion, aiming to head for Theocracy in 30 turns or so. Montezuma agrees to PoS...
Just post a 'got it' and play, no reason to keep on waiting.
How close are we to the Medieval Era? I suppose we're heading to Theocracy to boost our happiness?
The good news: we have 5 cities.
The bad new: we're at war with Alex.
My first task was to shore up our defenses against Hiawatha. So the two other cities started building warriors. They upgrade to swords, which is my plan. Then I sent the jumbo and horse to capture Grand River. Research...
We don't have enough for two SP, do we? I fear those chariots will finish off our two warriors no matter what you do, so the only chance seems to be to attack with them and try to get them to promote-heal.
Failing that, I think jammerjun can just roll yet another start. Sometimes this happens...
I agree to beeline swords and catapults, as well as the 3rd city in between Mumbai and Delhi. I would also look at getting other AIs to PoS against Alex.
Habanerius, you can take 20 turns or stop earlier if something major happens (like Alex curbstomping us with CCav).
Wu has a 7 in the PoS ratings (http://forums.civfanatics.com/downloads.php?do=file&id=15459), which I take to mean she likes to make PoS with other AIs against the player. What this means is she can appear to be friendly towards you, then suddenly declare war.
Having common enemies helps in...
Turn 0: Founded Delhi 1 SE as suggested. Research set to Animal Husbandry. Scout first.
Turn 1: There is gold in the BFC of Delhi.
Turn 3: We meet Hanoi = Militaristic, Neutral, Pearls.
Turn 6: Wu comes to call. I don't make PoC with her since she's known to backstab.
Turn 7: Scout...
But food is much worse, which will be the bottleneck when we want to grow big juicy cities.
I almost never pick Liberty. It's situational, though. If there is a strong neighbor you absolutely need to eliminate then Honor is the way to go. Otherwise, I usually hold off until Piety. But that...
Seems like there is a spot for a coastal trade city between the sugars. So I would move one E and make the capital a production city. That leaves open the possibility of going Tradition to boost the capital and get decent early game production going on.
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