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    Civilization VI?

    Maybe they'll try and make a somewhat competent AI? Who am I kidding? They won't even bother, and just add more 'features.'
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    I hope and pray for The AI Patch next

    I'll be honest. The AI in Beyond Earth/CiV was the main reason I never bothered to even buy Rising Tides. There is no reason for a primarily single player game not to have a challenging AI. If it was too hard to code an AI given the hex/one unit per tile then they should never have used it as a...
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    CPU weight and turn speed

    As someone who has been playing SMAC since Civ:BE was announced, I can def say a computer upgrade makes a big difference! Zero turn time on a huge map.
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    Social Engineering?

    This really resonated with me. I think it sums up why I liked Civ IV/SMAC system more than Civ V. In the former games I always felt like I was telling a story to myself. If a war broke out and I needed to switch to Nationalism, it was a story I could tell myself about my empire. The emergency...
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    Do You Want XCOM Squad in game?

    How is this thread still going on? Xcom was a great game. The unit just a nod to that. If you don't like it, there will be mods to remove it. There is plenty that is unrealistic about civ. Frankly the Civ series has been at it's best when it has embraced the future. See Alpha Centauri.
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    Gods and Kings Nuke Defense become real?

    While they are in fantasy land, maybe they could add a Dragon unit for use in the middle ages.
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    Your Top Requested Change

    Shouldn't the optimal strategy against nukes just be MAD? If you're worried about enemy nukes, be prepared to launch first. I hated Civ 4 when after the SDI became built nukes became almost useless.
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    New social policies?

    I'd really like to see a way to change social policies once adopted. I realize that goes a bit against the design of the game, but having them be purely static is boring and doesn't offer an interesting choices. I'd suggest giving great artists the ability either undo all your choices or the...
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    Ask Dennis Shirk about Civ V: Gods & Kings (submissions closed!)

    I asked about the comparative improvement of the AI; can it compete with a strong player w/out bonuses; how does it compare to BTS; non anecdotal information.
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    March Patch Notes (formerly february)

    I was really disappointed with Civ5 when it came out and stopped playing it after my second game. I just got back into giving it another go last week. I found Thal's balance mod, and the entire time I've been playing it, I just kept thinking I wish these changes were in the default game! I'm so...
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    I won't touch the game again unitil the AI gets fixed.

    I'm sorry if I don't find the game fun knowing that the AI is getting massive bonuses. Don't misunderstand me, I realize that we will not see AIs that are very competitive for a long time, but I still expect the AI in strategy games I buy these days not to make stupid mistakes. Like many have...
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    [FIXED] Update Civilopedia for Reformation GA lengths scaling with game speed.

    What speed were you playing on by any chance? Quick? I noticed playing on epic speed that I received an 8 turn Golden age adopting it. My guess it is just adjusted for speak. The bug/problem is more the it fails to tell you the correct amount of turns based on your game speed.
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    Chaotoroboto's Last Minute Newegg Laptop Buying Guide

    The motherboard on my laptop just happened to blow out this week and I have curiously found myself in the market for a new notebook. I've had a few "gaming" notebooks over the years and they don't seem to have great longevity in my experience. Thus, I'm not super interested in spending a lot...
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    Civ IV is lacking in The Modern Era. How about Civ V?

    I think this is the key way to make the modern era/late eras better. I think Civ 4 has a pretty interesting modern era as it is. The main problem is the game is usually decided by the time you reach it and as a player you are just trying to mostly win. Most of the action of the game is right...
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    I'm not too fond of the mechanics of rebellion

    I've also been playing a mod a bit, and while I've really enjoyed it, it has a few problems with the rebellion mechanics. I really think that it is a great idea for the base game. Part of while the modern era in Civ is so boring, is the power dynamics among the civs are set in place from the...
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    The Manhattan Project must pertain to the builder/s only

    Actually a better way would be to require that everyone build the project, but for every instance where the project is built, te next project is lowered in cost by a 1/3 or more depending on map size.
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    Need help with Hattie SE strategy

    Really for looking at how to play and SE game one should create two seperate strats for with stone or without. I think when starting to run an SE for the first time it is important to realize that your goal is to generate as many great people as you can and settle them. This is the SE...
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    vassals can refuse to give stuff

    Vassels shouldn't be required to give tech or gold it would just make the game too unbalanced towards the master. As it is now the vassel system gives a way for a larger power to exert a large amount of influence over a smaller. It also allows a smaller power to avoid destruction(with the hopes...
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    Running a SE in BtS

    I've also found that the SE has been strengthened. In warlords I would rarely "lightbulb" and so I think I found adapting to BTS very easy. Now it is all about settling. Ussally my super science city is making 50% of my research. I try not to make my capital my super science city and instead, if...
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    (CONFIRMED) Lock Modified Assets = Crash

    So really wanting to play some multiplayer and after a bit of fooling around with different things, I realized that on the first day I have placed the the Blue Marble terrain files in my custom assests folder. I removed them and my multiplayer game/single with lock modified assests launched...
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