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    Mac or Windows?

    Is Civilization Colonization and the mods posted here compatible with both Mac and Windows. Reason I ask is because I just switched to a mac.
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    RADICAL CONCEPTS (to change the game)

    A potential work around to the terrible problem of predictability of war, which would arise out of a linear timed historical progression, is to create the high probability of war with the historically engaged country during the approximate time period. Instead of war happening with the...
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    RADICAL CONCEPTS (to change the game)

    I'm glad to see you guys take off with implementing changing traits. Question: Can an event change the graphical representation (LH)?
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    RADICAL CONCEPTS (to change the game)

    Interesting points. You're right. I don't understand the mechanics behind Leader Heads. But from your comments it sounds like the Leader Head's attributes can be changed throughout the game. If traits can be changed for a specific leader mid game, I'd have a hard time understanding that the...
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    RADICAL CONCEPTS (to change the game)

    I'm fairly content to just throw some radical ideas into the community to spur on progress for now. Maybe later I'll get into modding, but I just don't have the time to do it anytime soon. I've got time to publish my ideas (or the ideas of others), but that's about it for now. I like your...
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    RADICAL CONCEPTS (to change the game)

    4. Changing Leader Heads (Radicalness: :science::science::science:) Without the Change A player chooses a leader out of a few choices, to represent their colony at the begining of the game, based upon: personal preference, what type of game they want to play, what bonuses they receive...
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    More than one person per tile?

    Multiple units working the same tile. That only makes sense. If you can stuff 2 or 3 units into a building to increase building output, it only makes sense that you could stuff 2 or 3 units onto a tile to increase tile output. Additional units assigned to buildings requires building upgrades...
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    RADICAL CONCEPTS (to change the game)

    This proposed change, has it been implemented? If so, can you give us a screenshot to give us a better idea of what you mean? I'm having difficulty understanding how this would work.
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    RADICAL CONCEPTS (to change the game)

    Depending on what perspective you approach the game from, the game can already be considered broken. I prefer the term "game changing" rather than "game breaking." Because what makes the game broken for one player, makes the game fun for another, and vice versa.
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    RADICAL CONCEPTS (to change the game)

    How different is the split culture idea and the idea I put forward? I'm glad to see someone already implementing something similar. This area of the game definitely needs a radical change. The names can be changed to whatever makes the most sense. It's the concept that's important. I like the...
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    RADICAL CONCEPTS (to change the game)

    Marla_Singer, I agree. The economical side of history is definitely an integral part in understanding why things in history have happened they way they did. I understand the thought that you have that the game might become unbearably tedious. But perhaps I'll remind you that that seems like...
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    RADICAL CONCEPTS (to change the game)

    Good comments and thoughts Fullerene. Yeah, to be honest, realism is a huge factor in what makes a game fun... to me. Colonization inspired me to study the time period, and I thoroughly enjoyed playing a simulation of history. But as I studied the time period, and the economy, I quickly lost...
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    RADICAL CONCEPTS (to change the game)

    Hello Forum! There have been some serious and significant modifications to the first two posts in this thread. I recommend reading through these radical concepts to change the game, and be inspired! Let me know what you think! Sanotra
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    [Religion and Revolution]: Feedback and Questions

    Why have the village vanish at all if you choose the assimilation/converted natives option? Wouldn't it be cool to see the city itself merely turned over to your control? Except it would obviously keep the native buildings which could then slowly be replaced with European counterparts. Whatever...
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    Quick Modding Questions Thread

    Thanks, I found some stuff there. There's not too many things. Only two pages worth of downloads. Ultimately I'm hoping to find a graphic for an IMPROVEMENT_CITY which would be a step up from _TOWN, and I'm also hoping to find a way to make the buildings on farms smaller in size so they're not...
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    Quick Modding Questions Thread

    Yup, that's the first place I looked. I can't find anything there. I don't know what sub forum it would be on.
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    Quick Modding Questions Thread

    Hi guys, I haven't been able to find any improvements artwork and graphics downloads. Could someone please point me as to where to look? Thanks!
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    Quick Modding Questions Thread

    Does it matter how civilizations or anything else for that matter are listed in the xml? In civilizations, the civilizations are sorted alphabetically organized, if I reorder them into cultural groups, will that make a difference of any kind?
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    Simple mapmaking question

    Unless you're playing a scenario, all civilizations always spawn randomly. I'm not quite sure what you're asking.
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