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    Status as of January 7, 2011

    Sorry for being out of touch for a while, real live keeping me busy. I have all the civilization stuff that I did and all the leaders committed to our SVN so someone can just take it off and post it if need be.
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    Alpha Quadrant Map

    If I remember correctly, both the "Garidian Republic" and the "Elorg Bloc" are two factions that are from (several) online pbem/forum/etc RPGs. Most of the maps are made by fans for use in their RPGs (their own additions to the universe). Back on topic: looks like a cool map, downloading :)
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    DomainCargo, SpecialCargo, etc

    Points 1 and 2: The Community Civ V mod (CCV) has this ability, you can check it out. However, the code is not available from that mod so you cannot merge it into your own. But it is a good mod, so you can play that and tweak the xml to your liking for the paratroopers. Hope it helps.
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    Quot Capita

    I don't know the exact release but the last release that you actually released yourself solved (at least for me) the OOSes I was having in earlier versions. I'll see if I can check the version of LoR when I have it on hand. However, maybe I was just lucky.
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    Quot Capita

    I did not know this. I thought it was something like this because I had that problem with an older version of LoR but it was solved later on. Now I got exactly the same one here so I thought it was related. I'll keep an eye on it and see if it occurs again or that it might have been something else
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    Barbarians & Animals

    Cool to see that there has been some activity here. I myself have been quite busy so not a lot of progress. Most of the stuff that still needed to be done is XML stuff (very boring work if you are doing it all by yourself I can tell you :) ) so with just XML coding you should be able to get...
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    Quot Capita

    I did not know that, I thought QC upgraded to the new version of RevDCM when it came out. That explains all my OOSes in multiplayer. Hopefully Avain updates that soon :) I'll check out the new CCV version. I'm curious what you changed/added :)
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    Quot Capita

    I was just gonna post the following bug/error: on multiplayer I'm getting many OOS failures. At each turn, they appear. Most of the times, they just disappear after a few moments, but sometimes they persist and then only reloading all players involved can solve it. Could this be related to...
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    Quot Capita

    No problem, real life comes first of course. Thanks for the offer, I didn't know it wasn't public, I assumed I just missed some download link somewhere :). I'll eagerly await your new version.
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    Quot Capita

    Ah I did not know that, thanks for the info. Components like Advanced cargo and jump jets are not released seperatly are they? If I want to merge it with QQ I have to take it out of CCV? Is the source code available anywhere by any chance, I don't think it is in the installed version or is it...
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    Quot Capita

    Love what you did to the mod, especially the stone age part is really nice. I always play without any scifi stuff and I noticed that the "No scifi option" on the installer of 8.1 doesn't change the assault_mech being mentioned in the modules/promotiones/urbantactics/urbantactics.xml (or...
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    Status

    Thanks for offering the help. There was a list in post #7 :). I'll add it here a little nicer: Needed art for leaderheads (dimensions at least 512x572 or bigger). I can create the actual dds files for it and the icons, so only the actual image is needed. Another criteria is that it is color...
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    Status

    It's a big stash to be sure, but I'm mostly looking for art for leaders that aren't common: Bor and Ulfang, Beor and Beorn (something that doesn't look so cartoony), Bard, two haradrim leaders and the leaders for Numenor, and the leaders of the broadbeams and firebeards. I would prefer colored...
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    Status

    No we haven't done that yet. I want to finish the leaders first, but I'm running into some difficulties finding pictures for the remaining leaders that fit with the rest. If you have some, please post them. I think the first order of business is actually getting the tech tree and the units...
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    Status

    I will keep this thread pinned to show the current progress of the mod. Does anyone know how to sticky the thread? Progress: DLL work -- 100% done Civilizations -- 80% done (only art left) Leaders -- 50% done Units -- 0% done Technologies -- 0% done Religions -- 60% done (only...
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    Dead?

    No we're very much alive. Everyone is still very busy, including me, but we have our DLLs ready and are currently working on leaders and civilizations so there is progress :)
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    The latest?

    Thanks for the interest. Currently there is no download available yet. We have the DLL finished and currently working on the leaders and civs. I can't say an exact release date for a first version yet, but we're working on making it happen as soon as possible :) Watch this forum for more updates!
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    Text entries for pedia

    Another request: I am looking for as much txt information as possible for the techs. What I'm looking for is the following: A pedia entry text An intro quote text (sound with Spock's voice is not required, but may be provided :P) Thnx.
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    Finazlized Discussions

    Question: I'm trying to keep my own administration with the excel sheet and printed out stuff up to date. I saw you changed the first post. What was changed?
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    Magic in the Arda Mod

    Long posts but that is good to get ideas rolling :) I like some of them. Definetly for hero/king units and in the case of the Istari (they are semi-gods almost :) ). For some of the promotions like enchanted blade, it might be a nice idea to give the smiths of the Noldor that as a promotion...
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