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  1. ruby_sauce

    New unit: Rock Thrower (12 Oct, 2012)

    In fact, all of them are! I think I probably uploaded my images there when photobucket shut down and applied them to my threads. The recent units I just used the in-forum images, not sure why I never did that before. But all of them should be in the list to my signature, although finding which...
  2. ruby_sauce

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Thanks! I just downloaded quitlillus's editor but I can't spot where I can make buildings a requirement for units, for example. Im guessing I need to do something extra for this?
  3. ruby_sauce

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Im very interested and impressed when I read the list of current options. I have a question about this: the instructions suggest that this only works when you start the game. How can you for example implement a building that produces resources when that's something that has to happen in the...
  4. ruby_sauce

    New Unit: Bomb Thrower "Improved" (25th aug, 2023)

    This unit is game tested! A Bomb thrower as it might've existed in the salpeter era. Part fantasy part reality. Some of you might know that the very first unit I ever uploaded to this website was a bomb thrower. I always felt like I had to improve on it, and now that I have some better skills...
  5. ruby_sauce

    Bomb Thrower 2

    Improved version of my first ever unit, a bomb thrower. sounds included https://forums.civfanatics.com/threads/new-unit-bomb-thrower-improved-25th-aug-2023.685212/
  6. ruby_sauce

    [C3C] Creating Unit Animations in Civ 3 Conquests

    A bit late to the party, but as clarification on .flc files is that they are basically a bunch of images stuck together. Its more like a movie than a 3d art asset. Personally I followed the Utahjazz tutorial for making units. I remember being very lost and it took me over 6 months to finally be...
  7. ruby_sauce

    new unit: Whip Soldier (9th aug, 2023)

    Unit is game tested A soldier wielding a whip default - run - default - fortify - attack x2 - victory - fortify - attack - death. RUNS at better speeds ingame! Recently I got back into playing civ 3, and when I went through my units I noticed one that I started but hadn't finished...
  8. ruby_sauce

    Whip Soldier 2023-08-09

    soldier using a whip. Could be used as a slavemaster of sorts.
  9. ruby_sauce

    C7 Progress and Announcement Thread

    So this is basically enhancements to civ 3 which this forum always wanted to make if it would've released the source code? I'm very excited regardless, can't wait to see where this is headed!
  10. ruby_sauce

    Cross-Platform Editor for Conquests now available!

    The initial post has me intruiged with creating a building with negative maintenance cost (assuming it reduces total maintenance in the city), so I downloaded it. It looks great so far, but I have a hard time finding what "deepwater harbour" is, which was also mentioned in the initial post. So...
  11. ruby_sauce

    I'd like to try making a unit or two (non-breathers)

    Have you taken a look at Utahjazz's tutorial? It's honestly a great one if you're just starting from scratch. I didn't know anything about animation or 3d models before i started making units and it explained it perfectly. I believe most programs he used are quite old, and you can find a free...
  12. ruby_sauce

    Quick Modding Questions Thread

    Thank you! I will take a look!
  13. ruby_sauce

    Quick Modding Questions Thread

    Hello everyone! I am not sure if this is the correct place to post, but I've been trying to follow the unit art assets tutorial and I came to the last part before testing. He said that if I don't know how to actually implement the unit then that's a problem. Well, I am not entirely sure how to...
  14. ruby_sauce

    Balthasar has died

    I rarely visit anymore but I still come back here after all these years because of the lovely interactions on this forum. I will miss Balthasar. Rest in peace and condolences to the family :(
  15. ruby_sauce

    Art Assets in Civilization 6: A Modding Guide

    Awesome, thank you for letting me know. I'll keep an eye out! :)
  16. ruby_sauce

    Art Assets in Civilization 6: A Modding Guide

    Thanks for the reply! Im guessing the configuration of the mod only takes the parts it sees and fills in the rest with the "default" values present in the artdefs of the base game. However, this would present the same issue, as the artdefs of the normal game reference assets ending in different...
  17. ruby_sauce

    change to modding from the Gathering Storm patch

    So Ive recently tried getting into modding, but the modbuddy asset editor tells me that the version of artdef Im trying to use is too new, and I need newer tools. I noticed that names of assets are named ARMOR_01 and in the old version they're named ARMORC, for example. Should I wait for an...
  18. ruby_sauce

    Art Assets in Civilization 6: A Modding Guide

    I get an error when I open the units artdef in the asset editor, stating that it was saved with newer tools so I can't edit it. I just click through and "save as" so I can edit. However, when I continue through the asset bins in the asset editor, it gives me different options for flavours in...
  19. ruby_sauce

    [R&F] Civilization 6 Modbuddy, asset editor greyed out?

    Oh my word, you can ignore this. I opened the new project as a "modbuddy" project instead of an emtpy "Civilization VI" project. I guess that is why...
  20. ruby_sauce

    [R&F] Civilization 6 Modbuddy, asset editor greyed out?

    So, I seem to be the only one with this issue, as I can't find anything online. Whenever I open modbuddy through steam, the asset editor is greyed out. I have downloaded the assets and pointed to the asset folder in the options within modbuddy, but to no avail. Is there anything i'm missing? I...
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