Search results

  1. Frozen In Ice

    Community Patch - How To Install

    Aha, I did find a Civ 5 registry entry pointing at my D: drive! Changing that to my F: drive fixed the auto-installer, and now VP is working for me. Thanks for the suggestion @vyyt !
  2. Frozen In Ice

    Community Patch - How To Install

    Thank you vyyt for the quick response. Steam is based on C: drive, and I used to have a Steam Library on the D: drive. My D: started having degraded performance so I ended up replacing D: drive with an F: drive, and now my main Steam library is on the F: drive. I probably had Civ 5 installed on...
  3. Frozen In Ice

    Community Patch - How To Install

    I'm trying to return to VP after being away for a year or 2, but I'm getting a crash to desktop whenever I try to start a game when using the files linked as latest in the OP. I did the manual install because the auto-installer gave an error because it was trying to look for Steam on the D...
  4. Frozen In Ice

    New Version - February 27th (2/27)

    Would it be possible to add an option to make a city-state your ally when you conquer it instead of having to annex or puppet it? In a game I'm currently playing, a long-time city state ally got election rigged by the Maya, and then the Maya declared war on me in one or two turns. I conquered...
  5. Frozen In Ice

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Are you using the most up to date version? I used to have this problem, but this was fixed a couple weeks ago. Are you getting a scroll bar? It should allow you to scroll over to see the last one. Could you provide a screenshot of what yours looks like?
  6. Frozen In Ice

    How to Add a Button to the UI?

    I'm trying to add a button to the diplomacy deal view UI, but I keep getting errors whenever I try to test it in-game. So I added a button entry under the LeftRightList instance like so: <Instance Name="LeftRightList"> <Stack ID="List" Size="parent, 0"> <Grid...
  7. Frozen In Ice

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    I made a few small tweaks (two of the icons changed and bottom row center aligned) and chaorace just merged it into the mod! If you do a new download from the CQUI github page yours should look like this:
  8. Frozen In Ice

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    I made an attempt to remake the housing section of the City details into the same style as the Amenities section. What do people think?
  9. Frozen In Ice

    More Lenses - Now compatible with Gathering Storm

    Just a small thing, but in my game an impassible natural wonder was showing up in grey for the builder lens. Shouldn't they be red because you can't build any improvements on them?
  10. Frozen In Ice

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    How is progress towards version 0.7 coming along? I am eagerly awaiting more UI goodness from this mod!
  11. Frozen In Ice

    CBP players, what do you think about Civ VI so far?

    I thought it was silly that my crossbowmen upgraded into siege units. That seemed to be the only problematic upgrade though.
  12. Frozen In Ice

    CBP players, what do you think about Civ VI so far?

    I'd say it's much better than Civ5 vanilla, a bit below Civ5 complete, and a good deal below VP. There are some individual things that Civ 6 does better than VP, like the civic system, but VP is a much more polished package. It's been said before, but I think there is a good foundation that...
  13. Frozen In Ice

    New Version - June 14th (6/14)

    I just put in 150 turns in on a new game on full Vox Populi. It was stable, and overall seemed quite nice. However, the unit movement system was sometimes annoying. It would switch away from units that still had moves left, even when the units had no destination, so the moves weren't being saved...
  14. Frozen In Ice

    New Version - June 14th (6/14)

    Awesome! I will download and test it out right away.
  15. Frozen In Ice

    Rail upgrade

    I agree. I'm not playing on this new version yet that has train stations (I guess that's the beta), but if you take away the production bonus and make railroads slower it makes the whole improvement bad for quite a while. Historically, weren't railroads used to increase mobility and movement of...
  16. Frozen In Ice

    Community Patch for BNW

    Just started a game with this mod, and it feels like a whole new expansion! Great work! I was wondering though if the difficulties are equivalent between the full CBP and the base game. For example, if I normally play King on BNW, is King in CBP supposed to be about the same difficulty? Also...
  17. Frozen In Ice

    StockNES

    To California From Mexico We agree to a defensive pact.
  18. Frozen In Ice

    StockNES

    Nice update!
  19. Frozen In Ice

    Pre-NEB2: Feasibility Study / Workshop / Signup Thread

    Battlehounds - They are as loyal and lovable as any other dog, but thanks to many years of selective breeding these hounds have been bred to be nearly as fast as a Greyhound and as strong as a Mastiff. To those who are friendly these dogs will play fetch merrily, but enemies should beware its...
  20. Frozen In Ice

    Pre-NEB2: Feasibility Study / Workshop / Signup Thread

    @Daft I saw that someone else claimed the Chocobo rider as their unique unit already. Do you still want me to change to that, or should I pick something else? Also how realistic do you want this game to be? I realize my nation is already a little silly that I was just wondering exactly where you...
Top Bottom