Many here have posted that they play civ because it's fast. Well, on my amiga 500 it had 4 disks and it took 15 mins to load the intro (in the beginning ... earth was without shape ... and void...).
It was quick in the first turns but by modern time it got really slow.
Civ 2 was making...
Yes, interesting. And I have always thought that civilisation I was made for more educated people than its sequels, in mean, in civ2 the entertainment advisor is elvis.
A lot of civ-files are files without extension. How do I know which are music files? E.g. the file "hamarabi" doesn't play with my pc music software (Audacity).
Doesn't WLPD under republic also reduce corruption as if under democrazy? Personally I find the WLKD better than WLPD, because of the problems caused by large city sizes.
Civ1 and civ4 are in many ways similar, and the best. If only they could reintroduce the advancement options (not move from adjacent square to another adjacent square and not advance after victory) of civ1 to civ4, that would be the ultimate game. That rule makes it more about strategy than to...
The exakt conditions were stated in detail on this forum, unsure where, but maybe within the civ1 section on the main page (not the forums page, the one that starts with www).
Yes, but it was a pretty easy way to hinder your enemy. You could park a rifleman on a transport outside the capital of the most powerful civilisation, and one turn before it waas to reach alpha centauri attack their capital with a nuke and take the city. Then the spaceship would return to earth.
I think inthe amiga versions (ecs and aga) the enemy can land directly, and soesn't have to declare war if unopposed. Had this happening once, it's very irritating.
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