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    Dominions + Dune (An open source multiplayer strategy game)

    Heh, I appreciate your confidence, but I mod and make games primarily for people to enjoy and have never planned on charging money for it. Changing the game from a freeware game to something I'd sell would also dramatically change the amount of responsibility I'd feel to it. I have a full time...
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    Dominions + Dune (An open source multiplayer strategy game)

    Entering a near alpha state. I'll be needing alpha testers soon if anyone is willing. Lots of economy balancing is needed.
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    Civilization V Buildings - Complete List

    Wait so windmills CAN'T be built on cities that are on hills?
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    The best and worst abilities.

    I see this failure of an argument brought out for every game. Then why even bother trying to balance the game then if it's all or mostly based on player skill? To be honest, none of us have played the game, but more games come out imbalanced than well balanced so my money is on there being some...
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    Just got my CIV V Strategy Guide!

    It can be argued that the tombs weren't built as places of worship like most other temples are.
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    Which Difficulty Level will you try first? (Poll)

    These types of achievements are bad because if I start at a high difficulty I have to later reduce it to get the achievement. I would prefer it just save the highest difficulty you've won at and then have a counter for how many times you've won on that difficulty.
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    Converting Python Code to LUA ... ?

    Lua is by far the easiest language I have ever seen and also one of the most flexible. Most Lua code is fairly close to human readable and i don't even think you'd need a book as there are many good tutorials http://lua-users.org/wiki/TutorialDirectory It also is great at avoiding mod...
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    Landing operations - realistic or not?

    Make a mini mod to only allow transporting from neutral or friendly territory and it would fix most of the predicted problems with hit and run invaders. Do naval units have a patrol option where they can automatically move to intercept incoming units?
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    Is anyone else worried that Civ V is just going to be a war game?

    I actually feel like this might be the first Civ where I feel I can play WITHOUT being a warmonger. In other Civ games I' always felt like defending a borders was utterly useless and it was really easy to go on crazy pillaging runs. Basically, it was rape their lands before they do it to you...
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    Dominions + Dune (An open source multiplayer strategy game)

    Big update. Tons more coding got done. The mutiplayer is fully functioning, which was by far the biggest feat yet. The actual seperation between client and server data and the transfer between them is the foundation of the game and it prevents cheating. This was a HUGE step. It isn't fully...
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    Dominions + Dune (An open source multiplayer strategy game)

    Thanks for the advice, I'll check it out. I've done a lot of work on the game's framework and I'll probably be posting a video some time soon. Here's the things that I can't progress to until more decisions are made: -Production/recruitment limits per province? How is production determined...
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    Dominions + Dune (An open source multiplayer strategy game)

    I've never used git, only SVN. Care to give a quick explanation as why git is better than SVN? People who want to help by coding in one of the many variants of C can still help by making extensions and modules that Lua can access. The final plan is that all the most CPU intensive tasks will...
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    Dominions + Dune (An open source multiplayer strategy game)

    Not one civ map per planet. Hex based maps were used for the original eotfs and it took absolutely forever to play. Each planet map will use a Risk like map to speed things up.
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    Dominions + Dune (An open source multiplayer strategy game)

    I'm using the Love engine, which uses Lua. Lua is extremely easy for coders, scripters, and even the average person to read. I hope that choosing to use Lua allows more people to get involved and one day mod the game. The two downsides to Lua (somewhat sluggish code execution and inability to...
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    Dominions + Dune (An open source multiplayer strategy game)

    Can't remember the last time I saw or heard someone mention Jazz Jackrabbit...heh. Wow I totally forgot about province defense and that was a unique and awesome mechanic. I'm adding it back in. Thank you very much for reminding me.
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    Dominions + Dune (An open source multiplayer strategy game)

    So I've taken a break from my recent Men of War and Garry's Mod modding and I decided to make a strategy game. I'm paying homage to two of the most underrated games I know, Dominions 3 and Emperor of the Fading Suns (which itself is a pretty big Dune rip). Neither games are graphical super...
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    Trade Routes Are Badly Needed

    I totally agree on it not being intuitive either. Especially with the button to access export/import being "governor". Anyone who had played any other civilization would assume that it would automate production.
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    Trade Routes Are Badly Needed

    I've lost many a trade good due to them overflowing warehouses. It also doesn't help when three + wagons attempt to take the same mission. The trade routes in the game are so simple and inefficient that I would need about twice as many ships/wagons to get the job done. Being able to do a...
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    Trade Routes Are Badly Needed

    So far I've gotten to 1700 playing as the french. I'm sure I'd be through two full games by now if not for the tedium of moving around my wagons. There needs to be an easy way to make trade routes like most other economic games. More than half of the time I spend is just taking a wagon with X...
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    [BtS] Naval Rebalance

    I find that when playing on big maps I am absolutely forced to attack the person next to me because there is no other feasible option. Attacking someone else means my neighbor will just kill me because of how far away my troops would be. This really limits any kind of diplomacy for me. I...
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