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    An Alternative to the "Pyramids" Strategy

    I am fast coming to the conclusion that the way you win CivIV is the same way you won Civ I, i.e., by going to war early and often. All the advances in the game, whether they be monetary advances (gold), science advances (beakers), or cultural advances (little purple flutey thingies)—are...
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    Balancing Growth and Warfare in Civ IV

    A new book entry has been added: Balancing Growth and Warfare in Civ IV
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    An Alternative to the "Pyramids" Strategy

    Many writers have mentioned how vitally important it is to build the Pyramids. And granted, the Pyramids are wonderful. The boost they give both to Science and Happiness (via Representation) really slingshot the player into a powerful and almost winning position right out of the box...
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    Balancing Growth and Warfare in Civ IV

    Thank you for your interest in my article. It's always nice to learn that someone is reading what you went to so much trouble to write. In re: Your question: As in chess, my understanding of the game has continued to deepen since I wrote that article, and although what I wrote is...
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    Balancing Growth and Warfare in Civ IV

    Success in Civilization IV usually involves military conquest, and there are no doubt warmongers out there who like nothing more than spending all their time either waging war or preparing to wage war. Nevertheless, one of the hidden messages in the game is that war is expensive, both in time...
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