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    ALC Game #25: Celts/Boudica, Take 2

    I'd like to see what the other civs can offer in trade for IW before gifting it to Lincoln, who has a source of iron nearby. It would allow galleys to explore SBs territory and fight off the barb galleys looking fur fish to plunder. I'd like to see libraries go into the cities to run scientists...
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    ALC Game #25: Celts/Boudica, Take 2

    Great to see you back, Sisiutil. From the look of things Mansa's not researched BW or he'd not have farmed over his copper. He's got two grassland farms and a food resource, so can run two scientists. It's been 26 turns since he asked for open borders and mist be about to finish alphabet any...
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    Don Deity: Warlords 2.08, huge random continents map, epic speed

    If you had actually read this story all the way through, you'd know that the information about the Zulu war is the same as that given to all Don Diety's modern wars. Why bother to have a sig, when you can't post more than 1 line? Move on troll, move on. We all know about the seemingly...
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    ALC Game #25: Celts/Boudica

    I'm trying to discern a stategy here from your posts CivCorpse. It just seems to me that your posts, by starting with a worker, say build first and then war. Perhaps you are running a shadow game doing that and being successful. Somehow, it just doesn't feel right to do that with Boudica...
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    ALC Game #25: Celts/Boudica

    Gee, CivCorpse you need to take a cold shower at that deer camp. It wasn't obvious from the screen print or write up that these things had been done. Apparently, according to those who know and I've neverp layed Boudica by choice or random selection that Duns give G1 to all melee units. Last...
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    ALC Game #25: Celts/Boudica

    I think you mean west, CivCorpse. Taking Medina pretty much seals off the west. I expect barbarian cities to spring up in both the west and the east, preferably over that nice marble. The whole point of the ALCs is to showcase the leader. Boudica is an axe rusher. Her land isn't set for...
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    ALC Game #25: Celts/Boudica

    Of course Sal will research construction, right after alphabet to make spies to exploit his coming great spy, because he's got elephants. Perhaps he's got Greek Phalanxes of Alexander to his north? Why build walls until you need them, when you can generate a gazillion in gold from the...
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    ALC Game #25: Celts/Boudica

    The time for a second scout was at the outset, but you followed CivCorpse's advice. It's too late now. The road is on the wrong side of the river. It'll take 3 turns before Engineering to get to the Vienne side of the river; it's as quick to walk. Saladin's been building wonders. Why...
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    ALC Game #25: Celts/Boudica

    Now factor in whipping, Civ Corpse, on alternative strategies.
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    ALC Game #25: Celts/Boudica

    Scout move INE to see what is revealed, but settling in place will ex[amd what Sisiutil can see anyway. A speedy exploation of the map is called for.So build a scout. Then build a couple of workboats from fishing and then mining and bronzeworking. That silver needs a road , so The Wheel...
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    Don Deity: Warlords 2.08, huge random continents map, epic speed

    You may be underestimating the units the Mongolians will have. Still the battle will be fun. Supersnaat against the world.
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    Don Deity: Warlords 2.08, huge random continents map, epic speed

    Supersnaat is about to be sent abroad a thrird time with no support unless the English navy is able to control the seas above and below the waterline. It is time for President Kublai to begin an eternity of being a smiling statue. The destruction of the city of Old Sarai will prevent the...
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    ALC Game #25 Pre-Game Show: Playing as the Celts/Boudica

    The extra civs on a standard map increase the chances of having a near neighbour and pretty much gurantee a non-isolated start. Sisiutil's games tend to feature an axe rush, followed by a hole economically and then take down the next nearest neighbour after which victory is assured...
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    ALC Game #23: America/Lincoln

    Redos are never straight copies. When you reload from a save, the ai changes what it does. AL enabled you to close the gap in a significant way in your first game. Saladin is closing the power gap between you, rapidly. It's possible that he intends to take over Rome and break free of his...
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    ALC Game #23: America/Lincoln

    To spread Taoism to 92 cities or even 70 would take way too long. The hammers invested would be better spent on an army to take Hatty's. and put Wall Street in there Hatty can't be converted whilst she her own two shrine cities. As you pointed out OR is her favourite civic; Sisiutil would have a...
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    ALC Game #23: America/Lincoln

    Hatty would never convert as she founded two religions. The taoist conversion of hammy would work. Civcorpse makes a good point about Hatty's shrine income. Take it for yourself. You could take Hatty as a vassal and she'd still be your friend. JC would never like you very much. I think...
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    ALC Game #23: America/Lincoln

    80 turns to take down Monty and 5 AP votes defied was what I was expecting, though you are a little further behind on the tech ttree than I'd have liked. Quite a masterclass in tech trading to stay as close as you did. The ai is determined to keep this a 9 civ game, isn't it? Julius Cerasar...
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    ALC Game #23: America/Lincoln

    Monty's not all that behind on techs either. Pillaging his sources of horses and elephants is an excellent idea. Whether that makes him stop sending his stacks at you is another matter. He usually keeps a similar number of units back for homeland defence, which increases your pillagers chances...
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    ALC Game #23: America/Lincoln

    If they are separated by oceans, yes. If it's just ordinary sea, the culture spreads as normal.
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    ALC Game #23: America/Lincoln

    Your strategy for dealing with Monty's attacks has worked very well. The deeper into Aztecland you advance, the quicker the counter-attacking stacks will show up. Advancing up the coast captures the capital next but one and swings up the coast, ending in Gaul. Monty's stacks were about the size...
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