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  1. Meteor Man

    Star Wars: The Mod Awakens

    Love to hear this <3
  2. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    Yes, some arty units are pre-placed and immobile. The minor nations get some as they're usually controlled by AI players.
  3. Meteor Man

    Star Wars: The Mod Awakens

    Looks awesome! :thumbsup:
  4. Meteor Man

    Star Wars: The Mod Awakens

    There were a lot more pirates in earlier versions, but they actually slow down turn times a substantial amount. I can try beefing them up and see if I can find a balance.
  5. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    Thank you! I know what the problem is and the fix will be included in the next update.
  6. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    This is actually kind of driving me insane because I can't figure out why it's there. 1) Which .biq are you playing? 2) Have you captured Moscow? (This may be the issue as Red Square is not a wonder unique to the Soviets, but is preplaced in Moscow. If it's captured, that would place a Lenin...
  7. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    I wish you would just tell me what you're thinking :) :blush: thanks for that. Easy fix, and it's not the end of the world. Attached are the hotfixed .biqs. I did know about these. I have thought of giving some subs limited recon (ie. operation radius = 0). In real life operation, they...
  8. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    I'd love to hear it lol This is really interesting, perhaps a good idea I could maybe implement as a late-game upgrade for Allied sea transports. The reason I don't like doing things such as this, however, is it railroads Germany's decline. This is fine if you want your mod to parallel...
  9. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    Glad you're having fun! :) Unfortunately, no. I'm toying with the idea of some kind of wonder the Allies can build upon landing in Europe. But I can't force the AI to make a naval invasion, they have to do that themselves. To encourage this, transport ships have much more unit cargo space than...
  10. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    Update v1.5 has been released! :band::cheers: Why download? 13 new units, including the advanced H class battleship, Me 163 Komet rocket fighter, He 162 Volksjager, Me 264 heavy bomber, and Amerika Rakete ICBM for Germany and the PBY Catalina and LSR Landing Ship Rocket for the USA. 9 new...
  11. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union - v1.5

    Many additions, fixes, and changes. See the Changelog on the main thread for more details.
  12. Meteor Man

    Plutonium 2023-07-29

    recolored the Uranium resource icons from Civ 3 vanilla Civilopedia icons only
  13. Meteor Man

    CCM2 Epic Mod

    It was the Spanish Bombard, IIRC, and I attacked from either the NW or W direction. Thanks for the other explanations and notes on the next version which I eagerly anticipate. I am curious what you intend to do with artillery units in the coming version, if change them at all. With C3X, the AI...
  14. Meteor Man

    CCM2 Epic Mod

    Hello Civinator! I have finally gotten a chance to play this masterpiece of a mod and I am very impressed! Great work! I love how you have managed to get into every nook and cranny of the civ3 editor to create some really fun and unique gameplay. While initially not overly enthused with...
  15. Meteor Man

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Yeah, I didn't want to clutter this thread with yet more requests, but this is a big one, for sure. It's quite annoying to have 20 submarines torpedoing a city to 1 pop 0 buildings.
  16. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    I was thinking as a production boost, available to 'Totalitarian' nations (Germany, USSR, Italy). Simple but how else to implement? :think: Autoproduction of Zwangsarbeiter or something? I know of what you speak. All I can say is, in this here code, there be dragons. :hide: It is a strange bug...
  17. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    Indeed, though this is of lesser concern at the moment. Right now there is no forced labor at all in the mod. Even the Civ3 "forced labor" function is deferred in favor of rushing units & buildings via supply.
  18. Meteor Man

    Adding/Specifying Custom Music for Civ3

    I had the same problem a while back. I did end up figuring out the problem, but have now forgotten how I did it. :blush: Leads me to believe it was an easy fix. I tried just now to convert an .mp3 at the wrong kbps and Hz (192kbps and 48000Hz) which played slowly in-game, to an .mp3 at 128kbps...
  19. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    So I've been thinking and would like some input from other civvers on some matters: 1.) Should I keep some national flags in the city graphics or not? They look nice, but look a ~little~ weird if the city is captured by another nation. Some examples below: Washington DC, NYC, Paris. 2.)...
  20. Meteor Man

    OVERLORD (1941 Start) - Second World War In Europe, North Africa, and the Soviet Union

    I really love this, thanks for sharing. And thanks also for your praise. 'Masterpiece' is certainly a strong word! I think it has a long way to go to being that. But is perhaps a good start. :) I've certainly had a lot of fun in various situations over the years playtesting this mod, starting...
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