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    [Map Script] Tectonics

    ^^ :D There's no doubt in my mind that Tectonics consistently produces the most varied maps and the most interesting gameplay results. The only "downside" is that starting positions can vary a lot in quality - but to me that just adds to the interest and the need for flexible play and...
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    Monument - Whip or build?

    Whip unless there is a very good chance of a religion arriving within a few turns. Waiting to whip a library takes WAY too long - you usually need to be pop 4 before it becomes viable.
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    King of the World #15: Ragnar

    Wait.. too difficult? No! we have an aggressive leader, we know (to an extent) the map, we know it's raging barbs, we know we have stone and we also know (now!) that archery first is a good idea... armed with this knowledge we can get this right... After all if Ragnar wasn't born to tame the...
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    King of the World #15: Ragnar

    I vote for a replay if you can bear it... this map is a very interesting challenge - take two!
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    RPC, The Next Generation: King George III and the American Revolution

    Subscribing... Is it permissible to have a mad tyrannical fit of hatred at the English peasantry - and pillage every improvement in Olde England just before splitting off the colony??
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    King of the World #15: Ragnar

    Looking forward to this one. Settling in place looks good, and if we don't settle in place, we'll need to head our settler south-ish. So either way, we can safely start by moving the SETTLER FIRST - just one move onto the blue circle. We can then take stock further of whether we want to move...
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    Do you pillage cottages?

    Your points are good :) Except that you suggest it's "more productive in the long term". We are talking about "late in the game" - where long term no longer matters. The production or commerce of any late-game captured cities is mostly irrelevant to the outcome. (We may have different...
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    Do you pillage cottages?

    I like the way you think :D But often the AI builds them in the wrong place - such as blocking a necessary irrigation chain. And in the late game all I care about is hammers, and that town is often taking up space where I want a watermill or a workshop! Finally - the money from...
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    My obsession with Horse Archers

    You shouldn't need to skip stables to speed your rush up. Check this: HAs need Archery, but Stables don't. So research horseback riding BEFORE you research Archery. Then you can build / whip your stables while you work on researching archery. As soon as you have archery you are ready to...
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    My obsession with Horse Archers

    I second this. It also means that if you overreach and you don't have enough troops to finish off all the enemy's cities in one wave, you can take a temporary peace treaty secure in the knowledge that you have the main prize (the capital). He will be easy to finish off once you have regrouped...
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    My obsession with Horse Archers

    I haven't seen your game, so my comments could be way off track. :D However possibly you didn't rush fast or early enough...? I tend to find an early rush (using axes or HAs or equivalent UU) on Emperor is only likely to succeed if it's your goal from almost the start of the game - basically...
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    My obsession with Horse Archers

    Obviously the best all-purpose counter to CRIII axes is a larger stack of shock axes. But that's off topic. To the OP: yes, a big stack of HAs is awesome because you can sweep through an enemy's empire extremely fast once you have taken down their initial SOD. If you keep enough...
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    [Map Script] Tectonics

    Thanks LDiCesare for clear instructions. That could fix it well. I think the "problem" is that the normal tectonics map often creates very large areas of plains and desert without rivers or lakes. This creates a more demanding strategic situation (and I think it is realistic) but some...
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    [Map Script] Tectonics

    Yes it's great isn't it! :king: But it’s true that it’s dry. 1. I suppose this is realistic – Earth has some big broad dry patches too. (Guess why Mali is no longer a world power!) But it also can lead to very interesting games because it means your expansion pattern needs to be even...
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    Cottages!!

    Obviously if there are more inviting sites around that need urgent claiming for resource or strategic reasons, you might go for those first - but i wouldn't wait too long - it sounds like a good site so grab it and get the cottages underway. The sooner you start, the sooner they will pay off...
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    A few random questions.

    ^^ yes! . .
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    A few random questions.

    For an early builder - later warmonger i recommend Willem II of the Dutch Financial for your tech power. Creative for easy border pops and for the builder: cheap libraries (more tech!) and theatres etc His unique unit is the fairly powerful East Indiaman - a stronger galleon with more...
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    Most spectacular losses

    Instant AP wins can definitely come as a shock. I remember capturing one enemy city with the AP religion and then the vote pops up next turn = loss :cry: As if my giant empire with one tiny confucian city would accept the results of some heathen AP election!
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    Towns not necessary ?

    The best hammer yield you can get from a town is 4 +1 (plain) +1 (universal suffrage) +1 (levee, if riverside) +1 (golden age) but realistically, most towns will yield a maximum of 1-2 hammers (assuming grassland, universal suffrage, levee if riverside)
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    point me towards a quicker culture start.

    Somewhat specialised, but not massively so. Remember you only need three cities working on culture. For example, you could have 2 GP farms running artists (and whipping the odd cathedral). And one production-heavy wonderspam culture city. The rest of your empire can do whatever you...
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