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    Some advice for people trying to beat wonder addiction.

    It sounds like you are very good at playing your own strategy (which seems to be related to Obsolete's strategy) but my personal preference is to adapt my playing style to allow me to go with any kind of map without regenerating. I may prefer to have certain resources or tile types next to my...
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    Any way to make warfare less... painful?

    To my mind, longbowmen and archers have a definite counter. Fortified-in-city archers are very strong against anything with 3 or 4 strength, and fortified longbows are very strong against anything with 6 strength. Which is why you use units with 5 or more strength against archers, and units with...
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    "The enemy of my enemy"... helping the barbs

    I had assumed that barbs couldn't build palace but could maybe build national wonders, like forbidden palace. I had never heard of barbarians being able to found a religion or build a world wonder (or national wonder) before, though. You can rest assured that if I were ever beaten to...
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    Conquest/Domination Victory on non-Pangea Maps?

    It's possible to win domination/conquest on archipelago, but setting that as your goal may mean you have to play a couple levels below your usual difficulty level. Invading another continent is very hard, especially if you're using slower, lower capacity ships (compared to say transports with a...
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    Micromanagement unfortunately gives advantages

    I would like there to be a better "city governor" function. My cities often run specialists automatically as though they could get a great person, but if I have a great-library+national-epic+lots-of-food city, I probably consider GP points in my other cities to be worthless, beyond maybe my...
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    Generating lots of research tips

    Yes, but too many cities = less research. to me, a good rule of thumb is to allow maintenance costs to bring you down to about 50% research. That gives you leeway to build more cities = more room to use cottages. (but a couple of the cities should have mines and farms and no cottages) More...
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    Early Combat

    Sort of. In the early game you can beat archers with axemen provided you have about 2 axes per archer. Swordsmen and horse archers are sort of a "counter" to defending archers as well, although with those you still need a lot more attackers than there are defenders... but not as many as you...
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    Winning a cultural victory (for noobs)

    Doesn't "Liberté de Culte" mean "freedom of religion"? "freedom of speech" correctly translates as "liberté d'expression"
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    I'm bad at city planning

    In my opinion, this strategy is not so awful as you think it is. However, it is a good idea to use grassland-farms (or higher food tiles if available) to make low food cities grow to the happy cap. You also want to make some of your cities (i would go for at least 1 in 4) be cottage-free. The...
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    Really bad city spot plz help.

    When I have tried, chain-farming is not allowed on tundra-- even after civil service you can only farm (or cottage!) a tundra tile if it is by a river. Not sure about a lake, but it definitely didn't work on tiles that were beside a farm, but not beside a lake or river. This was vanilla, no...
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    Some Starting Tips For a Noob- Please?

    Usually you have to run the "science slider" at less than 100% because you need gold to cover city maintenance costs and units costs/civics costs. If you can get significant amounts of gold from rival civilizations, you will be able to set the science rate closer to 100%
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    English Fishing Strategy

    I've often done both at the same time when i get my first settler, with good success.
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    higher level experts do you build a Worker first or something else?

    I play as a random leader most of the time. If I get someone who can only build a useless improvement i research tech for something useful... like agriculture.
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    And then sometimes you're just screwed

    What I should have said, is don't research ironworking for swordsmen when bronzeworking and axemen will do. I'm not sure about BTS, but in vanilla the AI won't build many axemen so an attack force of swordsmen early in the game is just the thing to beat the enemy to a pulp. Add one axeman to...
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    Some strategies for new players

    The "most/least flexible player" thread reminds me of a thread I had been thinking about starting-- some suggestions for new players about strategies that you can get away with in almost any kind of game. I'm not a particularly flexible player so there are a bunch of things that I do almost...
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    late game starvation issues

    are you starving because of war weariness? I usually run slavery well into the late part of the game just so I can whip off unhappy war-weariness folks.
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    And then sometimes you're just screwed

    I'm not a huge fan of using swordsmen where axemen would do. But I played a game recently where I had a bunch of swordsmen before rivals had bronze working, because I researched to bronzeworking as soon as I had a food tech researched, and then immediately went for ironworking (since copper was...
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    Most/least flexible player!

    I never knew what i wanted do with great people until i looked at obsolete's posted settled-specialist game... save them up until I have enough for a golden age was really all I knew how to do. I still don't know how to bulb a great person. (what I mean by that is, how to research the right...
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    I hate cottages

    Cottages are okay, but so is playing a game without using them. Specialist economy is powerful, and you can also get lots of commerce from sea tiles, special resources, and certain other worked tiles.
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    the cost of a new city OR the cure for builderitis?

    DaveMcW, you're right about the monument. Choosing not to build a monument can drastically change where you would want to place your early cities and can reduce the number of special resources each city claims and works, but of course it can also make each city cheaper/quicker to get up and...
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