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  1. dreadknought

    Realism Invictus

    Ok in my 3.1 game I successfully modded cannons and bombards to only do collat damage to 2 units/ cut total collat damage/ but gave then a 2 range. Working well and the best part is AI likes them and will bombard troops at range :goodjob: It help the AI use then better but also by cutting...
  2. dreadknought

    Mini Mod Seige Units Beta 1.0

    Working well in my current game. I cut the collat damage and they now only damage 2 units but they have a 2 range. Best of all AI is using them as ranged unit fine:goodjob:
  3. dreadknought

    Modding this mod

    Well you have to go into the assets file and then the xml files which contain the coded lines. Some values I have learned and used to do the little mini-mods posted here. It is c++ or something similar someone can correct me. Its harder than civ3 because its not always clear what you are...
  4. dreadknought

    Turn times

    Agree with alot of what you posted except a good gfx card does matter, the 2gb ones that accelerate 3d displays will give you another nice boost. They are designed esp. for gaming needs. I found a big jump from a cheaper card to a 2gb card. I play larger maps and turns usually run in 10-15sec...
  5. dreadknought

    Realism Invictus

    Will check into that tonite to see what civics. Also I really like unit limits so far but will take alot of playing to see how it plays out.
  6. dreadknought

    Realism Invictus

    Ok so I placed a 100 world cap on heavy privateer and realized tonite the AI doesnt build them. Im guessing that the 1 gold extra cost causes it. Im still using 3.1 so maybe its been fixed/detected already. Dont know if ai will build other units with added gold cost. Other caps showed me...
  7. dreadknought

    Realism Invictus

    :coffee:Something else I been thinking on is a hard limit on max builds on most units which could be based on history where possible. The better and more powerfull the unit the more the limit, example a max of 8 carriers or 10 battleships ect. This could be really usefull on seige and aricraft...
  8. dreadknought

    Turn times

    Noticed this on Amazon, great system for 1249, similar to mine but I paid 1600. Im not saying buy this:lol: but this is the kinda thing you need. http://www.amazon.com/Republic-Gamers-G75VW-AH71-17-3-Inch-Gaming/dp/B009M2XB3U/ref=sr_1_1?s=pc&ie=UTF8&qid=1365746979&sr=1-1&keywords=laptops+gaming
  9. dreadknought

    Turn times

    I would run a newer duel core or quad? processor with 8gb or more of ram. Then you need a really good newer graphics card with the extra 2gb of ram processing. It will probaly be a $1500 or more gaming type system, the higher the ram the better. I have it running on a highend ASUS laptop and...
  10. dreadknought

    Mini Mod Seige Units Beta 1.0

    I think the added STR on those are ok to leave in because they are limited builds. Playing a total war game with Mongols and going well with the mini-mods so far, in second place.
  11. dreadknought

    Mini Mod Seige Units Beta 1.0

    A few seige units still need edits esp. mobile trib, will get to them as soon as I can.
  12. dreadknought

    Realism Invictus

    Ok this took me approx 12-14 hours, but I added a seige-engine file beta for fun that changes the seige units quite a bit, hopefully nerfs them in 3.1 but also they will play differently. Same lnk as below to file page. Listed in civ4 project and mod development/realism invictus.
  13. dreadknought

    Mini Mod Seige Units Beta 1.0

    Save for game play info Need to edit the mobile trib. sp units., they are in a different file though.
  14. dreadknought

    Mini mod of mods 2 new***

    Have added a file mini-mod seige engine beta file
  15. dreadknought

    Realism Invictus ( Civics 1.1 ) Mod of Mod

    Have added a new mini-mod file/seige units mod beta.
  16. dreadknought

    Mini Mod Seige Units Beta 1.0

    In progress------Mini Mod for Realism Invictus 3.1 that Lowers overall collateral damage of the Siege units but extends the range (area attacks). I did a similar file for a couple of civ3 mods and they were alot of fun to play. This will help the AI but add a different game exp. to the seige...
  17. dreadknought

    Realism Invictus

    Thx, That encourages me to mod the version I play a bit to see the effect.
  18. dreadknought

    Realism Invictus

    Hey, been a while since I have commented. Having played quite a few games now with the mod and others I have come to the following conclusion. The bombard/artillery units are overpowered even scaled back on the collat. damage and the take away from the promotion system of all other units...
  19. dreadknought

    Realism Invictus

    Ai using ranged combat in current game ===pure :hatsoff: and :cheers:
  20. dreadknought

    Realism Invictus

    I posted this on another thread but I think it is an interesting note on the tech rate Ive observed this current game. -------------------------------------------------------------------------------- Using Rome using all 4 mini-mod files, I have a great game going with me having the points...
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