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    SGOTM 15 - Kakumeika

    I will be lurking and providing moral support.
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    SGOTM 14 - Kakumeika

    Thanks for the game all. Well played. I think we did the diplomatic about as fast as was possible. It's just a shame it couldn't hold up to the warmongers.
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    SGOTM 14 - Kakumeika

    I vote for Option 1. It has better overall combat odds of beating the wizard as we get more promos onto the knights. I'm personally willing to take our 0.001% chance of loss. It also keeps the boats more consolidated which comes with less risk that our Galleons get into fights with stray East...
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    SGOTM 14 - Kakumeika

    From a game theory point of view, if it is commonly known that the saves dates posted are that of the last unfinished save, if you want to mess with other teams heads there are 2 strategies available: Have the save posted be as far away as possible from the winning date. In our case that...
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    SGOTM 14 - Kakumeika

    I can think of some worst-case scenario where war helps, but none for either this vote or the next one. For the meta-game, I'm assuming that greatest score will break ties in the event that some other team comes out of nowhere and wins on the same date as us. The Airships heading...
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    SGOTM 14 - Kakumeika

    Plan looks good to me. There's a couple of ideas in there that I hadn't thought of which are quite sensible backups. Can you afford to cold rush a caravel? Is that good enough? to get the spy there on time. Answer is probably not unless you get Hood involved and do some form of 'boat swap' but...
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    SGOTM 14 - Kakumeika

    If we're going down the cease-fire route, money should not really be an issue at all. We can turn off the culture slider as War weariness has dissappeared. There are 12 knights already on the road, so we don't need to buy any full price knights in Wizard City or anything like that. There is a...
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    SGOTM 14 - Kakumeika

    Top to bottom in whatever order they were in the Foreign Advisor screens. This should be still the same order if someone wants to go find. This is largely academic though, we aren't going to try begging again are we?
  9. F

    SGOTM 14 - Kakumeika

    I suspect most of these AI's would still vote for us even if free religion. What's hurting the relations mostly is when they are in an opposing religion as that typically comes with something like a -4.
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    SGOTM 14 - Kakumeika

    There are 12 knights on their way. The last 3 were hastily rounded up, and thus will need part of the GG put on them if they are to become amphibious. The witches all love us except Montezuma, who decided to be hindu a turn ago. The decision made at the time was that we wanted to flip him...
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    SGOTM 14 - Kakumeika

    Screenshots of war regions
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    SGOTM 14 - Kakumeika

    Save uploaded mid T182 http://gotm.civfanatics.net/saves/civ4sgotm14/Kakumeika_SG014_AD1220_01.CivBeyondSwordSave Log
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    SGOTM 14 - Kakumeika

    It's a beserker under the pike.
  14. F

    SGOTM 14 - Kakumeika

    Amusing. It must be doing this because on my game I have these popups set to come at the end of turn. I believe shulec is correct though, you can just click anything and it won't matter as it's not an irreversible action.
  15. F

    SGOTM 14 - Kakumeika

    None of the pre-turnset discussion included possibility of a T180 UN. We will indeed need to be content with a T189 win.
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    SGOTM 14 - Kakumeika

    You guys are quick to notice a new save. I didn't even had time to write a comment saying I'd uploaded it! Here's the remainder of the turnlog for those who like gory details.
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    SGOTM 14 - Kakumeika

    Save now posted. I don't think it'll come to that. We can hold this thing. Not sure how far we'll get on the counterattack though. However, it is possible we may get to a situation where we can do a back-door naval assault. Hence why I'm keen on that green team to keep moving quickly down...
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    SGOTM 14 - Kakumeika

    Hi all, Apologies for the lack of updates. It's tough to concentrate on everything and provide commentary at the same time. It's current most of the way through T179. Main highlights have been Ragnar splitting half his original doomstack and moving it forwards, and retreating the other half...
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    SGOTM 14 - Kakumeika

    Sounds like we should assume that the converse is also possible. ie: even if we flip their civics on eg: T184, the 5turn revolt timer isn't enacted and they could voluntarily flip their religion. Shame. Would've been fun. About to start playing.
  20. F

    SGOTM 14 - Kakumeika

    Can they, having had their civic changed on them, voluntarily change their religion within 5 turns or do they have to respect the 5 turn delay?
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