try advanced start + no settlers. This will give each civ a few cities to start with, but the only way to gain additional ones are through conquest (of barbarians or other civs).
the grigori are among the best semi-early rushers (a grig rush usually happens around turn 40-50, when their first adventurer hits shock 1 and a few combat promo's), and with cassiel have the potential for an economical strong midgame.
For flauros, the real advantage isn't even the vampires...
a decrease in commerce would imo still be the best bet of bringing agrarian down to size: More people working farms means less people being able to do research or trade. This would still allow it to give the kick-start people expect from the civic, but would allow it to become sub-optimal midgame.
also note: agristocracy/aristogragian is only effective on a map with a lot of grass flatland. On a plains-only starting location, the hammer/food per tile you're missing will hurt a lot, and you'd be better of with a cottage economy.
first adventurer: warrior/axemen -> go kill your nearest neighbor with shock 2/march (keep this guy around if you can so you can upgrade him into a champion -> knight late-game).
Archmages, while killer units expecially with twincast, imo come to late to start saving adventurers for (if you...
About the worthless 5th+ trade routes: if you're having trouble maintaining plausible trade routes, just settle a few 1-tile islands (preferably with fish/crabs/clams in their BFC). All you need is some culture (have a priest found a temple) and a lighthouse and you're set for another 5+...
well, no aristo and little cottages signals your tech problems easily enough. Even when playing as the khazad, you should have a few flatland cities to support your economy (while hilly cities provide production). If you don't like the food penalty, make a few cottage-towns (enough food to use...
malakim following order is pretty common. As the calabim, i often go order myself (usually flauros though, but still). Tebryn however is pretty odd i must admit
haven't fully read up, but you shouldn't run god-king past early game (or at all) if you're planning on getting more than 3-4 cities. The maintenance just ramps up to fast. For the Ljos, i'd switch to city states: With the hammers on every square, i can't recommend aristograrian.
Stoneskin...
catapults+warriors/hunters/horsemen can work, just make sure your borders are roaded.
A stack softened up with cata's can be taken out with warriors, which are much cheaper than pyre zombies, giving you an advantage. Hunters and horsemen obviously can withdraw after a kill, making sure they...
why would you ever go out of crusade? Whenever i play bannor i'm in a non-stop war until i hit either conquest or domination. Just keep declaring on your next target the turn before you finish of the previous. use bless, enchant blade, blur etc. to keep your demagogues buffed while using some...
The terra mapscript would work as well (at least, that's what i think it's called). It's a script with at least 2 continents, where all civs start on 1 continent, leaving the other one open for expansion.
for me personally:
Farms grassland, cottage plains.
Lots of plains -> city states
Lots of grassland -> aristocracy
Godking/republic for kurio's/khazad/sometimes infernal/OCC
well, falamar's charismatic would get them to lvl 4 faster as well wouldn't it? And the pirate coves production would help in getting those adepts trained without reducing commerce or food (3 coves and some forested hills would be ideal). Still, the lanun would probably be better off in a...
about floodplains: i'm not sure if this still works, but you used to be able to vitalize floodplains, turning them into grassland/floodplains with a base food yield of 5, turning them into VERY valuable tiles. However, i'm not sure if vitalized FP/desert tiles still keep their FP's.
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