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  1. TheDuckOfFlanders

    Lands of lords

    Yes managing several domains optimally takes time, if time is limited it's likely best to keep to one domain. The potential for exponential growth is good and it's a better game for that than such browser games where youre restricted on how much you could do at a time, atleast in this game it's...
  2. TheDuckOfFlanders

    Lands of lords

    https://www.landsoflords.com/ Ive been recently introducted to this game by people from Bay12, they got a lot of their community playing this. I have since introduced a lot of players from Paradox and they seem to equally enjoy it a lot. The game is a MMO that falls somewhere between the Anno...
  3. TheDuckOfFlanders

    Power, US politics game

    It's just a game and a man should only brag so much, but as a small Green i have been able to dammage the DNC for about 40 million $'s worth, for a investment of individual republicans and shadow democrats of about 6 million and a gain of about 15 million in the long term for them, and trough...
  4. TheDuckOfFlanders

    Power, US politics game

    May i introduce you to a fairly new/in development game that is rather crude but i have found to be rather fun. http://oppressive.games/power/index.php Basicly you make a politician in a US state with certain ideological picks (best to take picks that somewhat match youre state) and you try to...
  5. TheDuckOfFlanders

    What will a Trump presidency look like, concretely?

    The US media is in a very bad state indeed when it comes to real journalism. To give a anecdote, a few months ago Reuters came out with a piece of how the US DoD had fudged it's accounts by about 6.5 trillion$. You would think that this kind of news would be big enough to be followed by media in...
  6. TheDuckOfFlanders

    What will a Trump presidency look like, concretely?

    It depends on what Trump's supporters want imho. My fear is that he got the support of the millitary and the intelligence community providing he acts on what they demand trough their strategic thinking. Trump is not just president, but commander in chief of the most powerfull millitary in the...
  7. TheDuckOfFlanders

    The US millitary/technological advantage and geostrategic balance

    We can then only speculate, on the surface it would seem that the USA would logicly aquire those capabillety's at one point since it appears heavily engaged in it's development, but they will never release the data to us for us to be able to determine wether or when such a significant...
  8. TheDuckOfFlanders

    The US millitary/technological advantage and geostrategic balance

    I guess there is always a reason to atleast dominate the world as so that it leave's you withought any competitor's that can challenge you, otherwise if you leave the strong rivals alone when you have the chance to bring them down you risk that they do it upon you in the future. I did mean world...
  9. TheDuckOfFlanders

    The US millitary/technological advantage and geostrategic balance

    Ive been thinking lately about potential changes that might come about in the geostrategic balance of power in the world should the US further develop certain modern technoligy's and what it might mean for world politics, a few key technoligy's here: The US anti balistic missile shield: Started...
  10. TheDuckOfFlanders

    How to beat deity?

    Diety and spend the first 10 turns without settling youre first city.
  11. TheDuckOfFlanders

    Exploring the potential for ICS in civ6

    It certaintly does, 20% is no small gain at all. It would get hard to maintain the perfect patern though. IF atleast the size of the landmass and the placements of mountains would allow it i likely would. City's can get more housing trough infrasructure and tile improvements and while this...
  12. TheDuckOfFlanders

    Exploring the potential for ICS in civ6

    Ah and i had just calculated that a factory coudl cover 11 city's rather than the 10 in my first example with the 1st modified pattern you gave me, which looked like this: Someone should give you some derserving cookies if i can get 12 city's covered by a factory in the 2nd alternative...
  13. TheDuckOfFlanders

    Exploring the potential for ICS in civ6

    I stand corrected, indeed that pattern is more dense as you pointed out by illustration and mathematical reasoning, it seems you need more than 40 cities to start see gain from it. Taking into account unperfect maps, i think the best i'd take from it is how the "3 city triangle" pattern of yours...
  14. TheDuckOfFlanders

    Exploring the potential for ICS in civ6

    If the industrial districts were nerfed, there would be still other ways to exploit those city's. Spamming commercial districts in all those city's would give plenty of caravans with food and production and genneraly generate lots of cash, after which it likely would be used for gold strats. Or...
  15. TheDuckOfFlanders

    Exploring the potential for ICS in civ6

    The real issue is still that you could spam the whole map withought "hapyness issue's". Even if you would alter the factory's that problem would remain and be open to all sorts of exploitive tactics. What Imho really should happen in the logic of this game is that hapyness in those city's...
  16. TheDuckOfFlanders

    Exploring the potential for ICS in civ6

    You made a great post, pictures were good for getting an impression too. I quoted the specific line above as i think it cuts at the heart of the matter. ICS typicly was about settling ever more "hapyness neutral" city's, or with other words there being no added cost to endless expansion. It...
  17. TheDuckOfFlanders

    Exploring the potential for ICS in civ6

    On the note of that ring, first ill show you an amateurisch illustration i made: I wanted to know just how much you could do with overlap, and in this case were looking at a factory with an area of effect of 6 tiles outward.Red is the factory, green zone it's AoE, blue dots are city's...
  18. TheDuckOfFlanders

    Exploring the potential for ICS in civ6

    First to give a short introduction to what ICS means in a civilization context: it stands for "infinite city sprawl" and it's basicly about a tactic that you persue where every city that you'd settle extra would only make you stronger. There are points where this could have seemed interresting...
  19. TheDuckOfFlanders

    Racism against white people is real.

    Afcourse there is some racism against white's. You could try to quantify that too, or even compare it to racism towards other groups as if to try to make a point regarding proportionallity even if no racism is excusable to begin with, for many might argue that in the context of contemporary...
  20. TheDuckOfFlanders

    Schrodinger's Mango Pit

    Indeed, i did a bit of my own research. And so i learned something new again. No quantum state to pits though, but that be nitpicking. ;)
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