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    Varica: Children of the Sky

    OOC: Unfortunately it seems I need to bow out at least for the time being. School has just heated up, a new class and clinical is starting and I really just don't have the time. I apologize for the inconvenience, and turn my little desert kingdom over to NPC control until I get my head above...
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    Varica: Children of the Sky

    In response to the following message To: The Warrior King, Tyron of the Teraldur From: The Prince Regent of the Nimosa, Rhakim Mizrahi It always gladdens our court to hear requests of trade and offerings of friendship from our neighbors. Your honey and your building stone would find a...
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    Varica: Children of the Sky

    (ooc) apologies once again folks for my lack of involvement. I will be devoting more time to this game as it becomes available.
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    Varica: Children of the Sky

    OOC: I'm here, will be doing some writing later. P.S. Settlers of Catan, now where's my cookie.
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    Warhammer 40,000 NES: The Khwaraz Campaign

    Agreed, assuming there's space, I'd be more then willing to join whatever insane escapade Fulton has planned.
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    Warhammer 40,000 NES: The Khwaraz Campaign

    Thank you Fulton for running the game. I enjoyed it, and think that, given what we've learned from it, we could if given time make the game even better. Thank you for letting me play, and good luck with your next endeavor. To the rest of you, it was a good game, I think it would have been...
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    Warhammer 40,000 NES: The Khwaraz Campaign

    I'll revise my earlier statements. I don't think we need to make any sweeping changes. All the unit strengths and abilities is set by the Moderator, and now that we've brought them to his attention he can whatever make balance changes he deems fit. the fact that we've gotten this far is due in...
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    Warhammer 40,000 NES: The Khwaraz Campaign

    I suppose my joy has always been the planing of battles. Seriously, the above suggestions aren't meant to suggest that the game needs any of them. They're just ideas, should an overhaul actually need to take place.
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    Warhammer 40,000 NES: The Khwaraz Campaign

    Cults I don't think a chaos victory is impossible as even the destruction of Louyang constitutes a win. As far as I know, victory conditions have not been exactly carved in stone. I think the overall frame of the game works. The basic concept is a good one. The first change I would...
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    Warhammer 40,000 NES: The Khwaraz Campaign

    On Spaceports: On the 50% cost increase for Traitor Guard: The Chaos Player's Math: Huh. For the same population, using the most expensive units there is, Chaos gets the same units for 50 requisition less. If we apply the same math to Infantry, something interesting happens: Imperial...
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    Warhammer 40,000 NES: The Khwaraz Campaign

    Alright, Fulton has asked me to keep the Chaos is awesome vs Imperials is Unbeatable debate out in the open. However I like Strategos's idea of putting them in Spoiler Brackets, so that's what I'll do. Chaos Gates: Cults: More after my meal.
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    Warhammer 40,000 NES: The Khwaraz Campaign

    In reference to the "rants" above As for the math, More or less Yes (correct me if I'm wrong, Fulton.) An ITF is designed specifically to be able to take on cultists. Sure, mutants are more dangerous in a toe to toe fight, but their mutation actually makes the Inquisitor's job easier. Now...
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    Warhammer 40,000 NES: The Khwaraz Campaign

    With all do respect Strategos, My understanding of Kill Loyalists assumes that you have a force superiority with respect to the units that you're flushing out. For example, should there be three infiltrated ITF's in a sector and an infiltrated Cult, and the infiltrated cult throws down a "Kill...
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    Warhammer 40,000 NES: The Khwaraz Campaign

    The planet is corrupt nearly without exception. Why again must we stay our hands? You know full well the answer. Loosing here would cut the supplies to three other warzones, not to mention disrupting the food shipments to two hive worlds and a forge world. Four capitals in half a year...
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    Warhammer 40,000 NES: The Khwaraz Campaign

    (ooc) Alright, what I'm about to bring up is going to look bad, given the subject material, but since we're on the topic of rules debates, I wanted to bring up a subject that's been kind of bugging me. Namely, chaos gates. Now fluff wise, I understand and appreciate them for what they are. I...
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    Warhammer 40,000 NES: The Khwaraz Campaign

    Not convinced that's a good idea, not sure what the math would be, but the general implication is that if you're right next to enemy units, they're taking pot shots at you and you them.
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    Warhammer 40,000 NES: The Khwaraz Campaign

    For example, if you start out 3 away from a border warzone, it would cost you 2 movement to get there (Not including movement penalties).
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    Warhammer 40,000 NES: The Khwaraz Campaign

    From non border to non border, so long as no border is in between. For those who don't want to age themselves, it's the Run rules from 2nd ed 40k (and probably 1st).
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    Warhammer 40,000 NES: The Khwaraz Campaign

    I don't think units should get a flat out +1 movement in enemy territory. I like the idea of friendly movement bonuses, but I'm wondering if we should restrict it when you get to the front lines? It's essentially the concept of moving freely across terrain that you are sure is secure (which...
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    Warhammer 40,000 NES: The Khwaraz Campaign

    Perhaps double movement in friendly territory? (or something to that effect?)
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