Assuming this save is from a turn or two before DoW. This is pretty messy TBH, granted not a great start with only cow and one FP for food but there are a lot of problems.
Some comments on strategy:
An "all-in" axe rush generally should probably have two self-founded cities (including...
Question about the challenge idea: we are allowed to switch into Slavery once and stay in as long as we like, just no returning to it after one switch out?
Awesome! Went away for a long weekend, only to come back and see you've finished (after briefly considering turning the whole empire on its head again :crazyeye: ) Congrats on a great read with lots of game-bending stuff.
From your current point, Domination is best. Use your Nationhood to draft muskets while having your cities all build catapults plus a few other misc units.
Research should queue Rifling which allows even stronger drafting.
You are working a ton of bare forests and unimproved tiles...for this...
Hi, also wanted to chime in that I'm in a similar boat as Gasp - having a lot of following along, but this is a little far afield from things I've done in Civ4 so haven't chimed in with suggestions/comments on strategy. Glad you're still chugging along and having new thoughts!
EDIT: ok, after...
This is considerable guesswork, but from the one time I've gotten one there was only a single tech selectable. Forget details but it was consistent with a condition
-both parties to RA must be able to research (for example) Chemistry, and both do not yet have the boost.
As well as friendship...
Hi, in a game now I see this on the gold hoverover:
Expenses: -33 gold
Cities: -21
Units: -12
Units looks right.
The Building expenses under 'Yield' report lists -9 GPT for buildings (few shrines, one temple, etc)
I assume that's part of the 'Cities' but what is the other -12 GPT from? Is...
For me, SPI and EXP are top-4 traits (I don't play marathon), and that greatly outweighs Isabella's pretty bad starting techs and meh UU, well into the top half. (I agree the UU is pretty meh, how often does the AI stockpile a bunch of pikes to stop a cuir rush? you generally see only a few...
I think it 10t for units and 50t for buildings. (don't know if parts are different from these or which they use)
IIRC it's a very slow decay (1h/turn? does it scale up for more expensive lategame stuff? ) so probably not a concern.
If your cuirs have 30% odds they shouldn't die like flies...likely about 1 dies per longbow, at 30% you're likely to wound the LB significantly. So its about
1) getting a good size stack quickly enough that you can take cities (expecting/accepting that you might lose around 1 unit per medieval...
Cottages? Who are you and what have you done with [B]obsolete[B]?:eek:
Like lymond I wasn't good (well, maybe I'm still not, but worse then) when I tried and didn't get very far. Do remember a couple things
-without dualdoc's incredible luck of BW from a hut, I thought the forests on all...
Sampsa has said it already, but the unit builds make little sense if you were planning to stay peaceful early (and presumably should have felt pretty safe, Peri and Zara are fairly peaceful and shared religion).
Don't think Optics beeline is best in most situations. Especially when you...
Hi, I was a marginal Immortal player in my more regular days and am more rusty now, so maybe not the best source. But 2c...
R_Rolo's Isolated Start Guide has a lot of tips, including a suggestion against the Optics beeline .
Your land is pretty rough - besides the isolation having 1/3 of...
If an AI changes civics of its own accord, how long must you wait before bribing them to adopt one of yours? Just the standard 5 turns or is it longer?
You will probably get much better help from posting a game and some screenshots (maybe around ~1000BC and 0 AD), but will try to respond to some warning signs from your text.
Always going for the same wonders is generally not good. Generally they are always a bad idea if you don't have the...
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