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    The Ancient Mediterranean Info

    my guess is you would have to do some serious recoding. you would be probably better off taking the bts mod and making a scenario based on the older version. maybe some one else would know how to do what you want to do. might check the tutorials here on civfanatics
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    The Ancient Mediterranean Info

    mine is still installed from our last good go round... always ready to go for TAM
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    The Ancient Mediterranean Info

    I try to keep my eye on the forum as I can, I have been working with Sephi on Master of Mana mod pretty much since things shut down here. I brought PAE to Thamis attention and he was pleased with the "succession" as it were from TAM. He is currently working with a software group on a paid...
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    Pie's Ancient Europe

    Many Congratulations from the remnants of TAM as well, I just posted a recommendation for PAE there this morning..... http://forums.civfanatics.com/showthread.php?t=178241
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    The Ancient Mediterranean Info

    Thamis, Ambrox and I appreciate your comments regarding TAM, and I myself would welcome a rebirth and ready to pick up where we left off. However I dont see that happening anytime soon. I have found a spiritual successor to TAM and happy to pass it on to those who may be interested...
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    that would be like a "script" or a playbook.... basically laying out a strategy for each civ and...

    that would be like a "script" or a playbook.... basically laying out a strategy for each civ and how to play lets say the first 100 or 200 turns. ie: research certain techs, build certain units, etc. the discussion i had with lib spit basically went that this mod will not be a good mod for...
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    ---------- sorry forgot to state difficulty. NOBLE..... always noble with me.... you may have to...

    ---------- sorry forgot to state difficulty. NOBLE..... always noble with me.... you may have to remind me about the playstyle .... maybe we can get deadomancer to setup a "test-script" for each civ, that is approximate to their lore and to the path you are envisioning, at least then there would...
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    Pie's Ancient Europe

    i would touchbase with Thamis who was the creator of TAM in regards to that. He may not be aware of the work you have done, and neither was I until Tschuggi kept bringing your mod up over at MoM. Thamis has been working on other major projects for a number of years now, and keeps an eye on the...
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    Pie's Ancient Europe

    If you need any help with that, contact Ambrox62, he was one of the major team dev members, and did most of the art work. Love your mod by the way, i play it from time to time as a break from my testing with MoM. It reminds me a lot of TAM, except youve taken it to a whole nother level...
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    Deado - please provide comment and whatever development we discussed regarding the wasteland...

    Deado - please provide comment and whatever development we discussed regarding the wasteland promo in the promo thread .. thanks... graydado
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    Bug Thread for Fallout LS Mod

    Yes, I updated my files this afternoon before beginning the test. I will use the group/team for my next testing correspondence. Yes it will be in the art define file, i am familiar with this as I have been adjusting our units for some time now on MoM. If its something you want me to do...
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    Bug Thread for Fallout LS Mod

    Lib Spit, I am running a test, I didnt mean to be so long away, got sidetracked. The Rad Spider seems to be bigger in appearance then I remember. Is this intended? It feels a little large to me, but that is probably cause i remember it smaller. I have a running report going on dropbox. when...
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    The Ancient Mediterranean Info

    if its more then one error, and a whole sting of errors, then there is wrong build line up. I would delete (or move) your entire existing mod build version and start fresh. it has been eaons since I downloaded and upgraded so I cant recall exactly what files or where they are. take your time...
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    The Ancient Mediterranean Info

    That error wont be because of a civ4 version issue, but rather that is a mod specific xml error. this will have something to do with the mod version not finding a tag that it is looking for. If you can click thru the error and resume play, then i would ignore it. If you have the capability to...
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    Bug Thread for Fallout LS Mod

    It appears Lib has fixed the "Protectors" text bug errors as the tags are in the current build on dropbox. The quote will not return an error now, but is not a quote, so that is still needed at some point.
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    Bug Thread for Fallout LS Mod

    heres a little bump to your ump..... i think i hear earth wind & fire in the background
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    Bug Thread for Fallout LS Mod

    that would be great, we can at least continue to debug whats there now, while you complete your ideas for the next major addition. we should always have a working version to test as first priority, this not only helps the debugging process, but gives a practical work station for the "ideas"...
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    Bug Thread for Fallout LS Mod

    If you can, give us a build we can test with. even if you are developing other things, testing can proof out any other hidden buggies while the development is going on.
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    Bug Thread for Fallout LS Mod

    I copied the new files (entire build) from drop box to the mod build. I had an immediete cTD on two starts at turn 1 . Both attempts were as the Enclave, first attempt as a Play Now and the second as Custom Game. I also consolidated En Dotters work into a folder in the Fallout Art - En Dotter...
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    Bug Thread for Fallout LS Mod

    The following error occur prior to the main menu load: This error occurs while the game is being built This error occurs between turn 0 and turn 1 This error occurs between turn 0 and turn 1 This error occurs between turn 0 and turn 1 Turn 18 Turn 19 Turn 35 Turn 35...
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