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    FfH2 0.32 Changelog

    Huh, could you elaborate? I think this would cause problems with Barbatos....
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    Suggestion: Kuriotate Empire

    While I definitely agree with the sentiment, I do think there is space for 1-2 extra buildings to help Cardith specialize his cities. And besides the UBs could simply be replacements for existing ones. As for the Civic, I would suggest making it a compassion civic rather than a government...
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    Suggestion: Kuriotate Empire

    Rather than give the Kurios a set of quasi-National wonders, it would be better to just give them normal UBs. I especially like your sugestion for a commerce-boosting harbor UB: at present, building a coastal city as Kurios feels like a waste given that land is so much more productive than water...
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    Grig suck

    Effective translation: "Waaa! Waaa! They took away my ridiculously overpowered meteor spell! They took away the religious unit I wasn't supposed to have!" Seriously, the grigori DO NOT suck. They still have the best mages in the game (twincast and hero promotion for lots of xp). The mage path...
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    FfH2 0.31 Balance Feedback

    They get those so that you can get the Command line promotions, which require Channeling IIRC. Small I think, it was on Rex's "Mulcarn's Waste" map (which has a lot of mana). The thing is, that while Djinn do get afinity for all mana, they start with a base strength of 1. That means that in...
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    FfH2 0.31 Balance Feedback

    Feedback on the Magic System Generally speaking I dig the changes: they make the system a lot more intuitive and greatly improve the flow of the tech tree. There are a couple issues I have though: Lightbulb Priority: Great Sages can no longer lightbulb Strength of Will because Pass Through the...
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    FfH2 0.31 Changelog

    Its not my intention to quibble, but "Inquisitioner" isn't a word, not in standard English at least. The proper word is "Inquisitor" so its probably best to rename the promotion. Since priests now have fewer promotions available to them (even after the introduction of the command track)...
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    What would you cut?

    Actually I like all of those. They provide strong bonuses at the beginning of the game, and give early specialists. They should stay. I like those, and besides, thats half the buildings in the game! There is something to be said over building pre-reqs crippling the AI, but I think that...
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    What would you cut?

    Indeed, except I like most units having a building pre-req. Well, perhaps I wasn't clear with my suggestion on costs. What bothers me isn't so much the absolute costs but the relative costs between high end techs. That is, it wouldn't matter much to me if Mithril Weapons where 10000...
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    What would you cut?

    Remove the Tracking Tech: its just an empty placeholder ATM. Move the Sentry promotion to Hidden Paths. Increase the beaker costs of Poisons and Animal Handling to compensate. Remove the Dungeon Building: alternatively, just remove the :mad: from dungeons. Remove the Summoning Tech: move Gibbon...
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    Merge Sorcery and Summoning?

    In general I like the change. I have one suggestion though; I think that the current situation, in which most summons are pretty much the same is far too bland, and this change seems to exacerbate this. Most, if not all, summons should have some sort of gimmick or flavor to them. Some...
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    Ideas needed: Common Events

    Grain Merchants Req. Agriculture, req. coastal city "A foreign merchant house is set to begin exporting large amounts of grain through the port of {city_name}, and they have approached us about renting the city's harbor..." a) "Give them a loan to build a harbor" Gain Harbor, loose 80...
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    Ideas needed: Common Events

    Town Charter Requires a town improvement Representatives from a small town near {city_name} are asking you to grant a royal charter to their town. Since doing so would exempt the citizens from feudal dues and obligations, the local lord is naturally opposed. a) "Grant the charter in...
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    Ideas needed: Common Events

    Local Saint A blind woman in {city_name} has regained her sight after praying at the tomb of a recently deceased local mystic. Our citizens have begun to revere the mystic as a saint, drawing many pilgrims to the tomb. a) "Hold a feast in the saint's honor!" +1 :) in {city_name} for 10 turns...
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    Ideas needed: Common Events

    Peasant Uprising (rebellion) Requires a farm A group of peasants near (city_name) have rebelled against the harsh treatment of the local baron, and have succeeded in driving him from his manor. The nobles at court are demanding that the peasants be put back in place. a) "Allow the peasants...
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    Ideas needed: Common Events

    Lanun Pirates Requires Lanun to be in the game, requires at least one coastal city. "Sire, we have captured a party of Lanun buccaneers who have been preying on our shipping near (city name). The Lanun ambasador maintains that they are peaceful traders and demans that we turn the pirates and...
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    Why is Sabathiel on Erebus?

    Empyrei is incorrect. The religion seems to be named after the Empyrean (latin empyreus... the word has greek origins though, and means roughly "in fire" or something along those lines) which is the highest of the seven heavens in medieval cosmology. The Empyrean was not only the dwelling place...
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    Angels and Subdivinties

    Aeron: Odio ... from the civilopedia's entry on Odio's Prisson.
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    Slavery civic and Octopus Overlords

    It requires Way of the Wicked, and a neutral or evil alignment.
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    FfH2 0.31 Changelog

    I don't think the Lanun need any more production: low :hammers: output is a feature, not a problem. Further, since Lanun cities tend to have a large amount of :commerce: and :food:, you can get a lot your production done through pop-rushing or money-rushing (which is far easier to get than in...
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