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  1. Hydromancerx

    technology reveals automobiles?

    I like your Rollers and Spoke Wheel progression.
  2. Hydromancerx

    Research Request(s)

    I agree with DH on this. This seems like a logical way to deal with manufactured resources. If you have the minimum requirements to use a trade item you should be able to use it even if you have not discovered the tech. The only thing I wonder is about Firearms. Historically more primitive...
  3. Hydromancerx

    Research Request(s)

    Also if we don't have this the Shellfish resource can be used to make Lime. In addition to the method with limestone.
  4. Hydromancerx

    Research Request(s)

    Its just hard to watch since most of these resources chains I developed (for better or worse). Its like seeing your constructed Lego creation being taken apart to make something else. Sure the new creation might be better but it still is hard for me to see you guys remove my work. :( As for Ash...
  5. Hydromancerx

    Research Request(s)

    @Deleting Goods :(
  6. Hydromancerx

    Suggestion: Get rid of accidental nuclear meltdowns and resource removals from certian buildings.

    Meltdowns are fun even if they are not realistic. This goes back to games like Sim City where their plants would meltdown when they get old. Meltdowns basically are there to give more challenge to the game. Just as in how many more complex real life things are over simplified to make the game...
  7. Hydromancerx

    Unhealth/unhappiness removing wonders/buildings/civics and properties.

    Well those wonders should have either different benefits or if you want to keep them with happy/healthy then just have them give a massive amount rather than infinite.
  8. Hydromancerx

    Why did you guys gave the Power (Gorge) the Health and Happiness bonus?

    Well this issue is very hard since Pollution as a property is unique in that it can effect the whole planet. Ideally this brings more complexity to the game once you reach the industrial revolution. But as we have seen the AI just was not made for all these new properties and stuff. So we have...
  9. Hydromancerx

    Why did you guys gave the Power (Gorge) the Health and Happiness bonus?

    In those screenshots I did not see where it says it is producing hammers. I only see the cost in hammers. Or am I reading it wrong?
  10. Hydromancerx

    Why did you guys gave the Power (Gorge) the Health and Happiness bonus?

    What happened to the power plants giving Hammers? Why was it changed? Giving hammers was neutral to happiness and health. It also helped get later eras the production they needed to build both more buildings but more expensive ones.\ Any happiness or health should be from buildings that...
  11. Hydromancerx

    Another MP game??

    Well I have gotten back to some normalcy but I still don't have the drive to continue this game. So unless you guys want to wait longer for me I think I want to resign from this. Sorry guys.
  12. Hydromancerx

    Tech Tree Discussion

    Hey I have not checked on C2C in awhile and wondered if some of the techs I proposed got added yet such as .... - Wind Power - Bioforming Thanks if you guys did already.
  13. Hydromancerx

    Tech tree statistics and ingame tech tree.

    That is super cool to have each era separated out in the pedia! Each era is really like its own game!
  14. Hydromancerx

    Finished version of C2C?

    Well whenever there is a new Civ game and the players get tired of it we get an influx of new players looking for a deeper experience. So as long as they keep making new civ games that people get bored with I think we will still have new people finding C2C.
  15. Hydromancerx

    C2C Future Plans

    Those sound cool but could you break them down into required techs, techs that will require them and of course their location on the tech tree? Seems like this should have been in the tech tree thread rather than a new topic. Tech Tree Discussion...
  16. Hydromancerx

    Idea project - starting cultures

    This sounds like some ideas we proposed before. In fact I believe I even brought up civs being generic cultures before. Here are some previous topics ... Progenitor Civs https://forums.civfanatics.com/threads/progenitor-civs-my-own-answer-to-genericization.452480/ Progenitor Civs (Revisited)...
  17. Hydromancerx

    Progenitor Civs (Revisited)

    Bumping for Rmi. :bump:
  18. Hydromancerx

    Question - Culture metrics

    Regional bondies would be ool ffor the enture planet. However I was just proposing that North America be split into West, East, Mesoamerica and the Caribbean. Note if we want to get very specific the RotH mod did something similar ... Rise of the Homos...
  19. Hydromancerx

    Question - Culture metrics

    What is the Arctic religion?
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