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  1. M

    Can someone explain the Culture victory once and for all?

    Culture generates domestic tourists for your civ. Tourism lures tourists from other civs to yours. The tourism is applied to each civ you've met and is modified by certain things like trade routes, so you may lure tourists from civs more often than from others. Tourists that are lured from...
  2. M

    Coastal City Buff

    Locking the new harbor district to be next to city center is straightforward, but then how to stop such a city from building the regular harbor district in addition to the new one? There has to be some way to check if the city is on a coast as that rule determines whether you can make naval...
  3. M

    How to beat Deity difficulty with zero effort

    I think Russia is better since they claim a bunch of free tiles.
  4. M

    City Strategy - Spam them?

    Settler cost increases by 20 each time you create one. Builder cost increasss by 4 each time you create one. It was thought for some time that increasing district costs were deterrent to going wide. It's now known that district costs scale with your tech/civic progress, not the number you have...
  5. M

    How to create Galley?

    People commonly interpret coast as a land tile that is adjacent to water, but this isn't correct. The coast is the actual water itself. The "shallow" water tiles are coasts, and the "deep" water tiles are ocean. It's useful to remember as there are also a few wonders that are built on Coast...
  6. M

    Ed Beach's 1-2-3 Rule of Population& Growth

    Going by data in the XML... Population is not required for: Neighborhood Aqueduct Wonder It also appears that population is not be required for any of the civ-specific districts: Acropolis Bath Hansa Lavra Mbanza Street Carnival Royal Navy Dockyard
  7. M

    How do people get a religion?

    You seem to get a lot of great prophet points from the holy site's project. I feel like building the holy site and spamming the project until you get a prophet (or at least are on course to get it before AI) may be more efficient than building Stonehenge, but I'm not certain (because it isn't...
  8. M

    How Does the AI Earn Great Prophets So Quickly?

    Not sure what the AI specifically does, but I will say that you can get a great prophet extremely quickly if you just do the holy site "project" a few times which gives a very good number of GP points. I think making a holy site and spamming this project until you have a prophet may be more...
  9. M

    Let us change the number of players (Oops never mind)

    You can change the number of players in advanced setup. I played a massive map with 2 players (it was super boring)
  10. M

    Affinities; or: why 2 + 1 does not equal 3

    Affinity is supposed to be about ones vision for the future of humanity. It has nothing to do with how you treat the aliens. Purity wants humans to remain as is (which doesn't mean that they want to kill aliens, and it doesn't mean that they won't use machines as tools) Supremacy wants to turn...
  11. M

    Economic Victory Idea

    Can't really consider contact to be a "science" victory since it requires much fewer techs than any of the affinity victories (which make you pick up a lot of leaves to get affinity points) In fact, you don't even have to go into the outer ring if you are lucky enough to find a signal part in...
  12. M

    BeBa - Beyond Balance

    My thoughts on trade routes, making them less of an obvious choice: Station trade routes are just fine. If they are left around while other trade is nerfed, it will still be ok because you can only trade once to each. Internal trades should be, in my opinion, all about jump starting your new...
  13. M

    Things they obviously removed to have some expansion material

    Honestly I like that stations are less sophisticated than city states, especially since there is no diplo victory in the game. Full city state mechanics without a diplo victory would just be extra bloat. As it is, city states are just destinations for trade and opportunity for conquest. They...
  14. M

    Civ falsely thinks I'm attacking a Station

    I'm guessing that you are still flagged as hostile to the station, even once it is destroyed, and that all the AI is doing is seeing if you are flagged hostile. Maybe it's as simple as changing the diplo status of the station after it is destroyed so that leaders are no longer considered hostile...
  15. M

    Victories aren't competitive

    In my last game, I had three DoW the turn after I placed my first Earthling. I managed to get 12 of them placed by the time the others started taking them down. I ended up losing, but it was very exciting.
  16. M

    Things they obviously removed to have some expansion material

    There is XML data for eras like Ancient, Classical, etc. Obviously they intended for the game to have eras and then dropped it! There is data about starting bias for an Egypt civ, but no Egypt civ in the game. WTF! Seriously though, it's comical how much stuff is left over from Civ 5 data -...
  17. M

    BeBa - Beyond Balance

    Is it possible to make the trade depot give +1 trade route per 6 population? Makes it worthless for brand new cities, and it doesn't become really good until 12 pop. Also makes it a bit more viable to go tall as reaching 18 or 24 gives even more trade.
  18. M

    Alpha Centauri / Planetfall

    Depends on how thorough it needs to be, I suppose. There is already a mod to put in quotes from SMAC. Adding new sponsors for the SMAC leaders would be the next step. That puts the game in a pretty good place if you want the theme and lore of SMAC with the mechanics of BE. I think adding in...
  19. M

    BeBa - Beyond Balance

    A possibly crazy thought for trade routes... What if we gave them a shorter duration, scaled the duration to game speed (10/15/20/40?) and made them disappear when the route finished? This means you have to build more trade vehicles to keep trading. It essentially becomes a way to turn your...
  20. M

    Quick victories

    Turn 134 win seems crazy unless you were playing on quick speed (if you are on quick, this is the equivalent of turn 200 or so, so a bit more reasonable).
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