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  1. techumseh

    Modified Scenarios Workshop

    Bernd Brosing was an excellent scenario designer back in the day.
  2. techumseh

    Old project getting started.

    Here is the draft units file for Blood & Iron. It's a bit disorganized at the moment, but it's still early in the process, so the final version may look somewhat different. Many thanks to Fairline for his yeoman efforts as usual.
  3. techumseh

    ToT Patch question

    Thank you. So, it allows use of a terrain graphic that may be taller than normal, mountains for example? Can it only be used with Terrain2, or can you apply it to a terrain from Terrain1 as well?
  4. techumseh

    ToT Patch question

    Can someone explain the "Terrain Overlays" feature on the ToT Patch launcher to me? Much appreciated.
  5. techumseh

    Old project getting started.

    I agree that Wurttemburg and Baden aren't part of Bavaria, but later in the scenario it makes sense to group them together. After the Austro-Prussian War, the north German states were either annexed by Prussia or coerced by it into the "North German Confederation". Patine is correct to say that...
  6. techumseh

    Old project getting started.

    Thanks, I appreciate the feedback. I've generally preferred smaller maps, because I find the AI works better on them. I take your point about avoiding combat based mainly on sieges, although here were quite a few historically, especially in the Franco-Prussian War - Metz and Paris being the most...
  7. techumseh

    Old project getting started.

    40X40 I think. In terms of unit sizes, I'm thinking each unit will be about a brigade in size (~5000 men). A Prussian corps of 2 divisions = 4 infantry (incl. 1 jaeger), 1 artillery and 1 lt. cavalry. England saw France and Russia as it's primary rivals for empire, so they were quite...
  8. techumseh

    Old project getting started.

    Test of Time, with the addition of the the Nameless One's Patch Project and some Lua programming, courtesy of Prof Garfield. The unit graphics for the scenario were made by Fairline, some of them 20 years ago.
  9. techumseh

    Old project getting started.

    Thanks Civ2units. A map is one thing I did get done on my earlier attempt. Here's a screen shot of the B&I map. Sorry about the poor quality. The greyed out areas are neutral countries and are impassible.
  10. techumseh

    Old project getting started.

    Each tile is about 34 km across. The map includes southern Denmark in the north down to northern Italy in the south. It goes as far east Prussia and Hungary and all the way to central France. I'll put up some screen shots later. The civs are Prussia, Austria, France, Italy, Denmark, the southern...
  11. techumseh

    Old project getting started.

    This is a project I started on 20 years ago, but put on the shelf because of what I considered insurmountable design problems. Now, because of the ToT Patch Project and Lua, I think these can be resolved. While my earlier work gives me a head start in some ways - like graphics for instance, I'm...
  12. techumseh

    Battle of Italy 1943 - 1945 ToTPP 0.18.4 and Lua scenario, Updated to Patch 1.3

    That makes sense. I assume it could be made to apply to the AI though, if you wanted it to?
  13. techumseh

    Battle of Italy 1943 - 1945 ToTPP 0.18.4 and Lua scenario, Updated to Patch 1.3

    Do the stacking limitations apply to Axis units as well?
  14. techumseh

    1937 - Japan Invades China scenario released! Now with Lua!

    It sounds like this could be made to work. How about this? The player selects an artillery unit, and presses a certain key. The player selects a tile containing enemy units that is within range. The player presses the key again and a Lua event inflicts a randomized amount of damage on the...
  15. techumseh

    1937 - Japan Invades China scenario released! Now with Lua!

    I agree that for smaller scale scenarios such as BoI, ranged artillery will be desirable. I wonder if the limitations of the current system can be overcome with Lua? By that I mean the fact that the artillery round must move on the surface and around obstacles like other enemy units. Any chance...
  16. techumseh

    1937 - Japan Invades China scenario released! Now with Lua!

    Something I wanted to talk a little more about is how we can streamline and simplify the increasingly complex Lua-based scenarios. I'm really impressed by what Lua can do, and by what others have done with it. Tootall's "Napoleon" was a revelation, and things have only gotten more impressive...
  17. techumseh

    Whither scenario design?

    I had forgotten about this great effort by McMonkey some years ago to develop a promotional package for SL. https://forums.civfanatics.com/threads/totpp-download-bundle-website.632877/
  18. techumseh

    Whither scenario design?

    Thanks.
  19. techumseh

    Whither scenario design?

    -While I appreciate the sentiment that this is likely abandonware, please do not post links to downloads of this game as we don't want to violate any site rules or get our hosts in trouble. Thank you!
  20. techumseh

    Whither scenario design?

    I apologize. That was intended as a bit of teasing. I also get my primary enjoyment from the creative process. For me, that has always included discussion of people's work on the forum. If the community as a whole no longer has time for that then it's a loss. civ2units: I though you were still...
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