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  1. duckstab

    Sic transit PolyCast?

    Sorry to hear about your health issues and glad everyone is otherwise OK. I totally get how debilitating repetitive stress injuries can be. One reason I haven't been around here on CFC is that I'm winding down 3 months of PT to help manage arthritis in both thumbs. I'm sure it's mostly a...
  2. duckstab

    Sic transit PolyCast?

    As a longtime PolyCast listener, I couldn't help but notice that there hasn't been a new episode on this site since June. There have been a handful of more recent episodes posted to the companion YouTube channel, but they seem to be raw live streams in a pretty unfinished state. Most of the...
  3. duckstab

    Civ 6 is by far the most boring game of civ to date

    I first came to the series with IV and it took me a long time to break down and buy V. Having done so, I barely played it. I could never get used to how harshly it penalized expansion, and I never liked the graphics. I find VI much more engaging than V, granted that's comparing VI GS+DLCs with...
  4. duckstab

    Bug Reports and Technical Issues

    I tried to load a save file from the unpatched EXE after patching, if that's what you mean. But I tried running with the patched EXE from the beginning and the game crashed on founding my first city.
  5. duckstab

    Bug Reports and Technical Issues

    I downloaded and ran this app: https://ntcore.com/?page_id=371. It didn't seem to make any difference, last save file crashed on load.
  6. duckstab

    Bug Reports and Technical Issues

    It just happens after a while. I wasn't aware there was a 64-bit fix. I just found it so I'll give that a try.
  7. duckstab

    Bug Reports and Technical Issues

    I'm trying to play DoC for the first time after a long hiatus. (In fact I never played it before on this particular machine so my install is quite fresh.) I downloaded 1.16.7 and sadly it's been very unstable. It's been crashing every 15-30 minutes or even immediately on loading a saved game...
  8. duckstab

    If orders are the most precious resource...

    I've found that one easy way to use up leftover orders is to gift spare food to the AI. +5 opinion each time.
  9. duckstab

    All that matters for Civ 7: Remove 1 UPT

    I've long thought that some combination of stack-based strategic movement, switching to 1UPT on a tactical map, was nearly the best of both worlds, and I've seen it work well in other games. The very best of both worlds would be to make the tactical combat optional so you could do a...
  10. duckstab

    Long-time Civilization player, should I return?

    I'd recommend buying Civ6 even though it's not nearly as compelling a game experience as Civ4. I've enjoyed playing Civ6 GS but I'm sure it won't hold my attention as long as Civ4. I still fire up various BtS mods fairly regularly, 13 years after I first bought Civ4. Of course, none of those...
  11. duckstab

    Last 'band of brothers' officer passed away.

    There'll be a handful at least for some time - actuarial data suggests that the last American one will pass away by 2043: https://www.statista.com/chart/13989/when-the-us-will-lose-its-wwii-veterans/ I had the privilege of meeting Richard Overton the year before he passed away at age 112. At...
  12. duckstab

    civ 6 is a good game with issues.

    In Civ4 I never actually modded the main theme music, but most total conversion mods like Fall From Heaven did so. The main reason I resorted to providing my own soundtrack(s) wasn't because the music that came with the game was inferior. Far from it. In fact, I reused a lot of it. But I've...
  13. duckstab

    civ 6 is a good game with issues.

    Civ4 you could mod the main theme music, and point the soundtrack at a directory on your hard drive. I had one for each era. And the sound files themselves were just MP3 so I could grab what I wanted and throw in anything else I liked. The background music in Civ6 is fine. But I am completely...
  14. duckstab

    Anyone else wanting a more "geographical" experience for Civ 7?

    Is a stacking limit even necessary anymore? In Civ6 almost every unit and building has a significant maintenance cost, and it's much harder to field the massive armies that were possible in Civ4, stacking limit or no. Bringing back the stack would not only simplify unit management and pathing...
  15. duckstab

    Features you would NOT like to see repeated in Civ 7

    I have to agree. IMO builders are one of the best things introduced in Civ6 from the human player's standpoint. In Civ4 I spent a huge amount of time micromanaging workers and in Civ5 it was even worse because 1UPT meant they'd always be getting in each other's way. In Civ6 it's good to keep...
  16. duckstab

    Features you would NOT like to see repeated in Civ 7

    I think this would be a terrible idea unless it were limited to resources that were already revealed at the time of settling or building a district. It could be absolutely game-breaking if you inadvertently settled on a resource that you didn't even know was there. What, you mean I actually...
  17. duckstab

    How much damage did Trump do?

    And specifically, they believe many voters are not legitimate because they don't vote Republican in large enough numbers to be considered so. By some strange coincidence this includes a lot of nonwhite people.
  18. duckstab

    How much damage did Trump do?

    And let's not forget that the idea of reducing the tax penalty to $0 was something Republicans hit upon because John Roberts had cast the deciding vote that upheld Obamacare on the basis of Congress' taxation authority. More than one GOP AG has filed suit in federal court arguing that the...
  19. duckstab

    Features you would NOT like to see repeated in Civ 7

    I agree that the WC needs some balancing at the very least. Maybe give the option to defy it at the cost of a heavy diplomatic penalty. Slows down the game more than micromanaging individual units on a strategic map? I don't buy it. Did Sid make that statement before or after 1UPT? Although...
  20. duckstab

    Features you would NOT like to see repeated in Civ 7

    I don't know how Humankind approaches battles but there are alternative mechanics that can simulate ranged capabilities without having archers firing across 2 tiles. In Civ4 each combat was resolved in multiple rounds and ranged units could deal damage in earlier rounds without taking any in...
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