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    [MOD] Version 2.7 release

    Thanks for keeping at this all these years later.
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    Version 2.6 released!

    I don't play this game often, but your updates always bring me back to it. Thanks :)
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    AI Handicaps re-evaluation

    Something's that's been annoying me a bit in my recent games is the rate of AI expansion. There's almost no point in making settlers as the AI, even on lower difficulty levels, will make so many cities you're better off rushing for the early game win condition. Trying to compete on settler...
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    Version 2.52 released!

    Woo! I know what I'm playing tonight. Thanks for keeping the updates coming.
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    Issues with overly aggressive AI

    I wish I could check the AI's attack odds. It seems like they are far too frequently afraid to attack into things which they have a good chance of winning against. It would impress me if the AI could be taught to attack in with a small percentage of the fodder unit just to see if they can...
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    Issues with overly aggressive AI

    Two of my last three games began with a 100+ turn war with a nearby Civ. In both cases, there was nothing I could do for a long period of time other then amass troops and wait for my hero to pick them off. It was even worse for the poor elves as they don't even have catapults to rush for...
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    Bug Reports and Discussion

    Apologies if this one has already beend mentioned (long thread is long), but I'm playing a multiplayer game as the Infernals and getting OOS every time I conquer a city. I'm burning most of them (bwahaha), so it's not that a big of an issue for this particular game. Attached the save file, in...
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    2.5 Preview

    I like the Wildlands change. Maybe I can actually build that stupid wonder more then once every 20 games or so.
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    Map Scripts, Wondering what ones others are using

    I like the Fractal map. Rather unpredictable and tends to make terrain less homogenous.
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    [MOD] More Naval AI

    They are really stingy with the tech trading I've noticed. This can be good if it means they aren't trading like crazy with each other too much, but it does seem to take a very long time before they will even consider it.
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    [MOD] More Naval AI

    It would also be nice if HN could have the option to rever back to HN after declaring. I imagine that could cause problems though. Is there anything in the code that tells the AI to upgrade their defending units? They are pretty good at making large stacks of the latest and greatest, but...
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    [MOD] MagisterModmod

    My brother and I played a game with revolutions on. One of his conquered cities kept reverting, respawning the associated civilization just long enough to wipe them out again. There didn't seem to be anything he could do about it. It was fairly early on, so not many known options to quell the...
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    [MOD] More Naval AI

    Could the "No War Weariness" option be be made available for this mod? Been playing Magistars mod a bit and really like that option, but his isn't so stable where multiplayer is concerned.
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    [MOD] MagisterModmod

    Perhaps a special promo that works like enraged but has a much higher benefit, maybe some healing after winning a combat too. I've also noticed that the targeting on enraged can be a little....off. I have seen units completely ignore enemies much closer to chase down a worker have way across...
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    [MOD] MagisterModmod

    Berserkers may be all about rage in the middle of combat, but that doesn't mean they won't go where they are told to go in the first place. Once they got to the front lines, there could definitely be problems getting them to not attack (as with many armies in history), but I don't think that...
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    [MOD] MagisterModmod

    Thank you! :D OO has been my favorite religion since the beginning of my FFH-ing, so I'm rather sensitive to anything that seems to weaken/disrupt it. I was really unhappy when craze was originally changed, and made a number of complaints that never made any difference. Seriously, why would...
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    [MOD] MagisterModmod

    That's...pretty terrible. Mutation is a dangerous ability with just as much chance of ruining a unit as giving it a benefit. I often end up with the holy city in my capital, meaning that building the shrine is a serious detriment to my ability to create reliable troops. The occasional heroic...
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    [MOD] MagisterModmod

    Tried several times to start a multiplayer game with one person as the Illians and one as the Doviello. OOS on turn 1 every time. Also, asylums don't seem to be stopping the enraged promo. I keep the crazed units in the city with the building, but they enrage and run off anyways. Not that...
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    [MOD] MagisterModmod

    Oof, those are some nasty side effects. I hope the doctors are able to figure everything out correctly. Very glad your dad's doing better. Life isn't any fun with stuff like that hanging over your head. On a lighter note: playing Decius with the Calabim. Was surprised to see the...
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    [MOD] MagisterModmod

    A minor complaint: I don't like the option for "No Acheron" being tied to the option for no dragon religion. I got tired of an unkillable (for most of the game) unit spawning in the barb city I was just about to take and completely screwing up my early game. That doesn't mean I don't want to...
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