Search results

  1. The Turk

    Balkh Culture Boom Bug? Question

    Playing on Emperor, Normal Speed as Byzantium. I almost got the first UHV, to have the highest culture of any city by 1000AD. But I lost, to a size 6 Balkh. My culture in Constatinople is 1264, Samanid Balkh is: 4231. How is this even possible? To be clear, on visiting Balkh, they have Islam...
  2. The Turk

    Rhye's and Fall of Europe: Starting Information

    Wasn't there supposed to be a lot more work that was supposedly incoming to the SVN?
  3. The Turk

    [BNW] Rhye's Catapult

    I'm guessing this is not out anywhere yet? Will it eventually be uploaded to the Steam workshop? Or is there already a link there? I recently re-installed Civ5, solely to try out this mod, haha.
  4. The Turk

    Rhye's and Fall of Europe: Starting Information

    What massive changes? I haven't seen anything when I updated the SVN... It's still at revision 1282.
  5. The Turk

    Idea Proposal: RFC Europe Industrial Age

    So my best recommendation to you, is to not bother writing plans on here, and work on it by yourself. When it is complete release it. Don't release something unfinished/something that has no work behind it.
  6. The Turk

    Idea Proposal: RFC Europe Industrial Age

    Do you know how to code/mod?
  7. The Turk

    Idea Proposal: RFC Europe Industrial Age

    I would end the game in 1700, and make this a game focusing on the Middle Ages & Reformation. I have yet to see a reason to play past 1700.
  8. The Turk

    Caveman 2 Cosmos

    Hi, I'm playing on the latest official build (Feb 2020), what are the optimal settings to play this mod on? What map is best to pick? I love the breadth of the game, but I'm unsure of how to play it.
  9. The Turk

    Welcome to Rhye's and Fall of the Greek World (Revived again)

    Yes. Culturally, economically, politically, the focus was still in the Fertile Crescent, until the Rise of Rome, which won out after defeating Carthage the other "would be" power. And yes, so starting in 4400BC, even more so, the mod is focused on events taking place in the Hilly Flanks, then...
  10. The Turk

    Welcome to Rhye's and Fall of the Greek World (Revived again)

    You don't think that a mod starting in 4000BC, having a Middle East (the most important area culturally, economically and politically for the vast majority of the timeline), shrunken to a few tiles, is a bad thing? I don't even know what to say honestly. If you want to focus on the...
  11. The Turk

    Suggestions and Requests

    Yeah, those UHVs are decent. So long as the start reflects this: https://en.wikipedia.org/wiki/County_of_Apulia_and_Calabria (what I'm referring to, not what they would later become). Could also do something about becoming leader of the Crusade, since it was Normans who were overwhelmingly...
  12. The Turk

    Suggestions and Requests

    Can be represented by independent city-states. In any case, Wallachia was a frontier zone between Hungary and Bulgaria. Yes, attached to the Kingdom of Naples or Aragon or the House of Anjou. It never existed as an independent polity! The Normans of Apulia should be represented instead, with...
  13. The Turk

    Suggestions and Requests

    What is Sicily representing? There is no independent Kingdom of Sicily in our timeline. Unless you meant the Normans of Apulia/Kingdom of Naples?
  14. The Turk

    Suggestions and Requests

    Off the top of your head, if you can, what are the 6 civs you are planning on adding?
  15. The Turk

    Turn/timeline changes

    Plus removing civs is really easy. Don't even need to fully remove them, can just switch them off from popping up in python. I would remove them just for the speed of the game. Serbia, Anatolian Seljuks, Ifriqiya (Tunisia - Hafsids), Egypt & Milan are civs I would add. I'd also break up...
  16. The Turk

    Turn/timeline changes

    Otherwise they can be adjusted slightly. In any case axing the 1700-1800 period would allow many more options for the actual Medieval period.
  17. The Turk

    Welcome to Rhye's and Fall of the Greek World (Revived again)

    For a game set in 4,400BC, with civs centred around the major civilisations of Western Eurasia, the first and primary fatal flaw of this mod is that whilst all of Northern Europe is depicted, there is like 5 tiles (only slight exaggeration) from the Mediterranean to the Zagros Mountains...
  18. The Turk

    Turn/timeline changes

    I'd be happy scrapping the Dutch for another civ. Otherwise their UHV's can be adapted accordingly.
  19. The Turk

    Prussian UHV?

    Well it shouldn't be represented at all. Prussia, as in Prussia in what is today Poland, did NOT form the Prussia of Frederick the Great and Bismarck... that was Brandenburg. The state was called Brandenburg-Prussia. The reason we call it Prussia is because the Elector-Duke of Brandenburg wanted...
  20. The Turk

    Prussian UHV?

    That is literally an inversion of history, and even if it was an "alt-history" goal, it wouldn't make sense. Why would Prussian aristocrats want to acquire the notoriously bad/infertile lands of Brandenburg? The goal of the TO should be as a Crusader State. OR, remove TO, and include...
Top Bottom