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    Privateers for Dummies...

    Mod the game - allow upgrading into privateer subs... unrestricted submarine warfare I don't know why they didn't include this... even in modern times, subs attack without identifying themselves/declaring war (ex: south korean destroyer gets sunk, everyone thinks its a north korean sub)
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    Quick Modding Questions Thread

    So Privateers were too much fun, I decided to make more units able to attack without a DOW. This works fine for other Naval units (specifically, a new class of submarine units) - but I'm having a bit of trouble with land and air units. I added a "drone" with a hidden nationality that can...
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    Quick Modding Questions Thread

    2 quick questions: * If I make a national wonder that obsoletes, once it is obsolete, will it count against the total number of national wonders allowed in that city? * Is there any mod out there that can readily be combined with other mods, that results in nukes razing cities below a...
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    Quick Modding Questions Thread

    For #1, thats not what I was looking for. That controls the comabt penalty. I'm talking about hte movement penalty - ie your Gunship with 4 movement points leaves the transport, and is left with 0 movement points. I would like to change it so it still has 3 remaining. It sort of goes along...
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    Quick Modding Questions Thread

    4 quick questions: #1) Is there any way to remove the movement penalty for an amphibious landing? #2) Is there any way/existing mod that would allow paratroops to perform paradrops from something like an aircraft carrier or someway to paradrop in paratroopers from offshore? (I've...
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    Quick Modding Questions Thread

    Does anyone know what file controls which units can be drafted? I'd like to know, as I am making a new civic - "Militia Service" Like nationalism, it allows for units to be drafted. I'd like to remove the ability to draft Mechanized infantry (which will now require oil or "synthetic...
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    Prometheus sucks

    Considering they ripped off the plot of AvP - the answer is simple, Xenomorph food Why else would david (who gained knowledge from magic sparkly goo?) say "sometimes in order to create, you must first destroy" when he was asked? To create a race of Xenomorphs, the must destroy a planet of...
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    Prometheus sucks

    Prometheus sucks The pandering to "Ancient aliens" and "Intelligent design" 'tards is really bad. Changing the space jockey from Alien into a big blue human with a suit is bad. Discarding evolution based on some cave painting and "what I choose to believe" is terrible. The incoherent life...
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    Need a replacement interface folder

    So I made a mod where I added "Atheism" as a religion, and initially just used the icon of another religion. Well 8 religions with 7 icons caused some problems as the wrong icon would display (and in the religion screen, the cities getting the +25% building productions had the wrong religion)...
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    How to know if youre boned

    When the ai drops stacks of grenadiers on your island continent- and you have only a handful of catapults, swordsmen, war elephants, horse archers, etc to repel them. - this was a modded game, I had two super civilizations, where the leaders had every trait, almost every uu, and almost every...
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    City defenses after gunpowder

    Yea.... But I'd really like a gunpowder specific defense. Right now the closest thing to WWI style ridiculously effective defenses are machineguns (before tanks, aircraft, and mechanized infantry) IRL trenches are great against advancing infantry and artillery, but not; tanks...
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    City defenses after gunpowder

    I'd like to add a "trenches" building that improves city defense (specifically against gunpowder units if possible) that is effective against "gunpowder based units" unlike walls and castles Is there any way to do this with just .xml editing?
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    How to know if youre boned

    I'm pretty sure some of the random events that spawn a stack of barbs can get you even if you have GW. I modded the game on noble so that the AI only had the same barb bonus as one normally has, and made it so those random barb events were pretty much gauranteed to occur... Carnage on the...
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    Worst UU

    Actually, most civs in the mod I play myself do have multiple UU. That will be the 2nd part of my post. As long as one plays an ancient start, it can't be OPd if the game ends before either civ builds any UB or UU. The SEAL won't matter(much if at all). A fighter UU wont matter (much if at...
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    Privateers for Dummies...

    The AI is clueless when it comes to privateers. When the game says "hidden nationality", as far as the AI is concerned, it is a complete mystery. All your other points may be valid when playing against humans. A human would notice if you had a caravel with combat1+medic sitting in a stack of...
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    So, the Worst UU was decided to be...

    As you can see from that poll, Praetorians are the best UU, by popular consensus. They are so over powered. I modded them down to 7 strength, and gave them march and drill (sort of like an early non-amphibious SEAL with extra strength).
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    So, the Worst UU was decided to be...

    Ok, I certainly don't hate the Skirmisher, but I'm sensing more love for it than I would think. Pros: 1) Like any archery unit, it is resourceless. 2) 33% more strength than a normal archer: Makes for very hard to take cities early on 3) Extra first strikes As a result, it is stronger than...
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    So, the Worst UU was decided to be...

    Just 1 worst UU? I think if we narrowed it down to 3 (ie, the Worst UU is 1 of the following: Seal, Panzer, Ballista elephant), we could get a consensus (at least a majority vote), the poll seems to support near consensus for 1 of those 3. Although I wouldn't vote for the most common one there...
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    So, the Worst UU was decided to be...

    Skirmishers are ok to avoid early rapage by barbs and such. Units with higher base strength, or the same base strength and a free promo, I generally view as pretty good. Yea I was quoting you. You gotta admit, stating that non-awful units got votes for worst UU, and then saying due to...
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    So, the Worst UU was decided to be...

    I thought forums got hate, because people did the math and they rarely if ever result in getting even 1 more GP per game (there are a lot of analysis on GP thresholds and such, that I don't follow, but I know if one city is making enough GP points, than another city generating only a few GP...
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