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  1. Lochlann

    Hard Crash at end of turn - 100% reproducible

    Oh indeed, if I were playing to be challenged or with competition in mind, I'd certainly be at a higher level. That's not my goal with this particular game, though. I tend to play two kinds of games: 'regular' competitive games and huge gigantic/eternity games that I treat as sandbox art...
  2. Lochlann

    Hard Crash at end of turn - 100% reproducible

    ...and now, to well and truly unhijack the thread, I'm experiencing the problem initially reported here: a non-MAF crash that occurs during the AI's turn, toward the end of the AI processing. It happens at the same moment each time I reload, and it just dumps me back to the desktop with no error...
  3. Lochlann

    Hard Crash at end of turn - 100% reproducible

    Perhaps some inspiration is to be found in the way Civ V handled international projects? A much longer-burning version of that, with mini-project milestones that trigger the creation of each hero, granting benefits to the civ that 'wins' each milestone (thereby 'training' each hero) as well as...
  4. Lochlann

    Hard Crash at end of turn - 100% reproducible

    That'd be fantastic. You've already got the heroes mechanic in play; civs could have to join forces and trade culture resources to assemble (er, Assemble) a team in order to trigger the second Snap or something. Or make the Avengers national heroes and have civs race to trigger it. ...if they...
  5. Lochlann

    Hard Crash at end of turn - 100% reproducible

    The beauty of the multiverse is that somewhere, in some universe, that's exactly what happened. Also, the Snap would make for a helluva random event/quest...
  6. Lochlann

    Hard Crash at end of turn - 100% reproducible

    Aha. That is good to know. Time to thin the herd. Where's Thanos when you need him... Thanks for your time and help. I'll release this hijacked thread now.
  7. Lochlann

    Hard Crash at end of turn - 100% reproducible

    Thanks for the frank assessment. I fully understand; I had done a bit of research before I launched the game, back on Christmas Day, and I figured this would be the inevitable result. Nothing but respect on my end for the tremendous efforts you and the rest of the team have put forth in creating...
  8. Lochlann

    Hard Crash at end of turn - 100% reproducible

    Sorry to butt in, but should this be interpreted as you (Thunderbrd) looking for large/complex games that are starting to run into these MAF errors? If so, I'd like to volunteer mine. It's a Gigantic/Eternal game, and I'm starting to encounter MAFs more than once per turn. (I'm midway through...
  9. Lochlann

    Holy Mountainless (tried every mountain!)

    Indeed. Pythia has some serious explaining to do up at Delphi...
  10. Lochlann

    Holy Mountainless (tried every mountain!)

    Aha. Hmm. Well, at least I'm not crazy. Perhaps the G/god(s) in my world just really don't want to be found...? Thanks for checking into it.
  11. Lochlann

    Holy Mountainless (tried every mountain!)

    Sure thing. Here's a recent one. I modified some of the .xml files (leader, civ, etc.) when customizing the game, in the 'Monty Haul' vein I mentioned earlier; do you need those as well? (Sorry, not sure how the debugging works, if you'll actually be booting up and running the save or not.)...
  12. Lochlann

    Holy Mountainless (tried every mountain!)

    Thanks very much!
  13. Lochlann

    Holy Mountainless (tried every mountain!)

    Apologies for posting about a base-game issue, and one of trivial importance at that, but I'm at my wits' end, and it seems at least possible that C2C might be influencing things. Many thanks for reading through. I know that the BTS "Holy Mountain" quest has caused a lot of grief, but as far as...
  14. Lochlann

    Slower Tech by Era

    Fantastic little mod here. Thanks very much. Is there any way to change this mod's settings mid-saved-game? I've got a great game going, but I underestimated the size of the multiplier needed by later eras in order to retain the same epic feel. I'm loath to abandon the game, so: is it possible...
  15. Lochlann

    A new take on Great Wonders

    Ah, but see, the "misunderstanding" I was referring to concerns my intention with this proposed system. Not the concept of the realism of architectural design. Of course you're right, it's unrealistic to imagine a project suddenly morphing into a totally different thing at the end of its...
  16. Lochlann

    A new take on Great Wonders

    Well, I do feel that the game needs to preserve the uniqueness of World Wonders. I'm not arguing that multiple civs should be able to build local copies of the Wonders; I think that would be a bad thing. For realism as well as for gameplay. (In terms of realism, of course any civ with the...
  17. Lochlann

    Religion Screens

    Nope, it's not a mod issue, in my case at least. I play with zero mods. Just the expansions and all DLCs.
  18. Lochlann

    stressed when 1 turn remaining?

    This is exactly my experience as well. As I've explained at length elsewhere, I have run experiments confirming that this occurs for reloads back to 20 and 30 turns. (See above comment re: OCD. :D) Every single tiny thing is precisely, 100% the same, in each and every experiment I've ever run...
  19. Lochlann

    A new take on Great Wonders

    ...oops. :blush: How embarrassing. Not sure why I didn't post here originally. Thanks!
  20. Lochlann

    A new take on Great Wonders

    Yep, that it definitely is. ;) I don't see this realistically happening. Just letting some thoughts out. It's really Firaxis's fault for giving us a customizable religion system; that's kinda opening Pandora's Box, as that kind of intricate customization would enhance a number of features. Great...
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