Search results

  1. S

    Moonsinger's 81501 game

    I see she played it in 1.15b in her notes (after seeing others comment about her doing such). Maybe the difference in versions leads to the can't load issue.
  2. S

    Removing Despot Penalty

    I've seen this sort of comment more than once about HoF games over the years. Except it doesn't hold as true. A few weeks ago I started up a Demigod map. I built warriors as scouts and had them out exploring. A Byzantine spearmen walked near my capital, which was my people's only city. And...
  3. S

    Obsolete strategic resources

    1. Fight wars where you pillage out all the oil (or rubber) as soon as the war starts. Both for your territory and the AI's territory. You and the AIs then might build tanks or modern armor before the war. But, once the war starts, saltpeter would then have some relevance if the war went on...
  4. S

    Conquests: Fall of Rome strategy/tip thread

    I agree also.
  5. S

    Size 2 city being auto-razed after attacking

    I seem to remember someone on the modding forums, saying that the AIs do not cash rush.
  6. S

    [C3C] COTM 166 Iroquois Deity - The Remnants

    I remember that also. But, I'm not entirely sure that the calculation would be the same for AIs. Perhaps it does work the same for them, of course. I thought of some more possible scenarios: 1. Suppose you lead the Germans. You have a war with France and capture wines adjacent to Alsace...
  7. S

    Size 2 city being auto-razed after attacking

    Next time consider gifting Russia communism as Germany, but don't wait about 20 years to attack. Yea... that was not civ III advice.
  8. S

    [C3C] COTM 166 Iroquois Deity - The Remnants

    I'm not sure about that. Imagine the following: 1. The French are at war with Germany. Germany is your neighbor. France has one source of spices (for example) and you have another source of spices in a city, let us call it City of Spices, adjacent to Germany's borders. 2. Then you gift...
  9. S

    Size 2 city being auto-razed after attacking

    After some looking around, I found Denniz's save here. The Hittites are still despotic, and we manage to sign an RoP with them. We send them 18 gold. Mursilis would give us 16 gold for 1 gpt, but not 17 gold for 1 gpt. This suggests we have a fully intact reputation, but above least aggressive...
  10. S

    Size 2 city being auto-razed after attacking

    I think that tactic would require the target AI to have the religious trait on Sid difficulty to work.
  11. S

    Size 2 city being auto-razed after attacking

    There exists no way for the AIs to move first. First mover advantage ends up more powerful potentially in civ III than in many other games, since it involves commerce, wonders, production, attacks, use of artillery ranged weaponry. Also city investigations. One never knows how much of...
  12. S

    Moonsinger's 81501 game

    I have never managed to load either of these saves. I get a few DataIO operation system errors. DATE, PLGI, another PLGI, another message for a DATE error, another DATE, CNSL, Then I get the following message for one of them: I also get a similar set of message for SirPleb's games.
  13. S

    Quintillus's Quartermaster Quest

    27 shields per turn at size 13 implies 26 shields per turn at size 12. With 13 tiles worked, that ends up as 39 shields per turn. One shield off for the 40 shield threshold for a single turn library from just the city's production, or for wonder builds on 400 or 600 shield wonders. But, I...
  14. S

    Quintillus's Quartermaster Quest

    Thank you Takeo. Archphoenix's 1260 save after moving workers (and Instanbul has 20,000 culture) has a deer as it's food bonus: Archphoenix's 1130 AD save has 2 plains wheat as the strongest food tiles for Instanbul. There exists only one bonus grassland in the capital's fat X also...
  15. S

    Quintillus's Quartermaster Quest

    I think the Chieftain writeup more specifically lies here.
  16. S

    Quintillus's Quartermaster Quest

    My hazy recollection is that archphoenix's top Tiny Chieftain save had multiple plains wheat, and I felt surprised. I'm unsure that I saw a cow, though maybe my surprise arose from expecting a grassland cow and not seeing one. I sometimes get an error message similar to this when trying to...
  17. S

    Wich are the best wonders?

    Even though written with Play The World or Civ in mind, I agree with Nelson Minar. Unless a limited city game or maybe a tiny map, I think the Forbidden Palace number 1. The 2nd class of wonder importance has as it's leading member, the Apollo Program. O. K., maybe you have spaceship victory...
  18. S

    Size 2 city being auto-razed after attacking

    I agree that the pop-rushing has to have gotten programmed intentionally with their cities under threat. I'm not sure that they will do this though if they have some number of defenders or some measure of strength already. Though, I haven't checked government type before wars in advanced...
  19. S

    Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

    According to Wikipedia: "In contrast, a natural harbor is surrounded on several sides by land." In civilization III, we have a victory called 20k, which requires 20,000 culture points for a victory in a single city. Over the years for the Hall of Fame many of the entries submitted it seems got...
  20. S

    Removing Despot Penalty

    From what I've seen of his mod, he only advocates a "soft version" where eventually you can produce settlers after learning some technology, correct? I think the mods I've seen that he liked or made had it late in the tech tree. If it comes early in the tech tree, it seems like a softer...
Top Bottom