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    Plot discovery

    Try Plot:IsRevealed which unfortunately only works with a teamID as its argument, not playerID It gets used alot in the vanilla lua files, so you can do a search for it to see how it works.
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    Era of Miracles fantasy mod - developer diary

    I agree that B2 is more nature / not very powerful. Perhaps you have a free militia unit of some sort spawn when a Barbarian unit enters your territory. It could then automatically disband when no more barbarians are near by. I'm guessing that this could be done via LUA
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    Kublai Khan

    You have 3 TXT_KEYs that have his name in Caps (TXT_KEY_LEADER_KUBLAI_KHAN, TXT_KEY_LEADER_KUBLAI_KHAN_PEDIA and TXT_KEY_CIVILOPEDIA_LEADERS_KUBLAI_KHAN). Change these to lower case and it should show up fine. For your image crashes, try converting the jpeg to dds. The vannilla game uses...
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    New improvement art! You don't need to replace civ5artdefines_landmarks.xml

    I'm pretty sure the converter works on all of the firaxis gr2s. Just open the gr2 file from lemmy's old nexus buddy, save it again as a gr2 and that new file should be openable with grannyviewer. I'm not on my home machine right now, but I'm pretty sure I did this a while back for some...
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    Eliminating vanilla database errors

    I wonder if updating the ArtDefine_LandmarkTypes table with an INSERT ArtDefine_LandmarkTypes (Type, Landmarktype, FriendlyName) SELECT 'SPECIAL', 'LandmarkHandler','Special'; would fix this error. Of course, I'm sure that would probabaly be waaay to easy :)
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    Heavy Swordsman / Maceman

    Imported Heavy Swordsman unit from Civ 4 BtS Charlemagne Scenario Two units for download: (1) the original mesh with a sword and (2) the same unit mesh but with a mace instead. Both use the civ5 swordsman animation (thanks to bernie14 for the skeleton) Some of the texture info was lost...
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    [Lua] Changing Civilization and Leader Ingame

    I would use Events.SerialEventCityCaptured, which passes: hexPos, playerID, cityID, and newPlayerID. You can see an example of it in action in CivsAlive.lua in the Mongol Scenario. I'm not sure if this fires when the capture isn't observed by the player tho, unfortunately some SerialEvents...
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    New improvement art! You don't need to replace civ5artdefines_landmarks.xml

    Tried this last weekend, had no luck (Build resulted in a empty tile, but tool tip was there). BUT with "Reload Landmarks" on, I've been able to replicate your results Cool Find! now to see if I can import a civ4 improvement...
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    Problem with console

    The AZERTY wikipedia page suggests that the ~ key is ALT + 2 Key (the normal number 2, not the smaller 2, which is pretty neat)
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    Locking Specific Techs, by Civilization

    Welcome to Civ 5 Modding! The ways of modding in Civ5 are a bit different than Civ 4. The best way to get started would be to read Kael's Guide found here: http://forums.civfanatics.com/showthread.php?t=385009 that should get you going, and if you have any more questions feel free to...
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    Remove City Bombardment

    don't forget to wrap that in <Defines> </Defines> tags
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    Help with my first Mod

    Two errors I saw the first, in your Traits file, you have the PromotionType element, and then a second promotiontype. You should only have one PromotionType (the capitalized one is the correct syntax) <Trait_FreePromotionUnitCombats> <Row>...
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    Fireaxis spent how much making ModBuddy?

    That's a good point. I was thinking about simple modding that most people want to do to start with (and what I too am doing). But that would get in the way when they might want to make something really interesting. I'll stop whining and spell-check better :)
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    Getting Civ 4 Units into Civ 5

    Great Tutorial! when I use your ibutho file it works fine, but when I try to do the same steps with a civ 4 unit, when I remove the vertex color, the unit doesn't go from black to texture, but stays black. And the UV window is empty. What am I doing wrong??
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    Fireaxis spent how much making ModBuddy?

    The autocomplete is nice, but unfortunetly it happily completes a misspelled schema. too bad they didn't include a list of approved xml elements. of course SQL and SQLight's error checking makes it unnecessary
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    Unhappiness... Help needed with Mod

    No questions are dumb :) use the tool with the '#' symbol to do it automatically, or type in: open bracket, CODE and a close bracket. And then the same with a backwards slash to close the code section. So ["CODE] ["/CODE] without the quotes.
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    How to Install Unit graphics?

    Read Kael's modding guide found here: http://forums.civfanatics.com/showthread.php?t=385009 Its a little out of date, but it covers the basics of xml modding as well as making more complex mods. After reading that, you should understand the instructions that came with the tank graphs
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    Paint.NET problems

    are you using compression? I haven't used Paint.net for .dds files, but others have said it works fine or better than GIMP, with DXT1 compression. you could also try DXT3, which worked the best for Civ 4
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    Era of Miracles fantasy mod - developer diary

    or you could put in a start of game Lua script, check if the Civ that gets the helicopter-like unit is the human. If it is, update the database with a range of 1, if its the AI, keep it at 2. of course that only works if its unique to one or two Civs
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    Era of Miracles fantasy mod - developer diary

    I like caravanersai. it has a certain 'je ne sais quoi' in a mod I was working on I put the market earlier in the tech tree and was going to add either a Caravan Stop or a Trade Enclave. Good early gold building names are definitely hard to find.
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