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    City states evolved from barbaric villages

    @boris, i want to take it even 1 more further step, and not even start with civs. i think that much more has been learned about the earliest civs sine Civ1 came out, but the game is sticking to its original timeline for events and basically trues to replay history as it was. e know that...
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    what's the easiest way to limit the number of specific units?

    i'm tired of late game being filled with hirdes of archaeologists running around, or early game seeing 10+ missionaries. also, unique units were the exemption, not the norm in most cases, so i'd like to limit those. i'm hoping for a tag but i haven't been able to find one. my other thought...
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    is it possible for buildings to give specific promotions?

    i'd like a more strategic version of units, so instead of barracks, etc giving generic 15 xp, i'd like each building to give a specific promotion that they may or may not gain thru xp alone. for example, armory giving survivalism I to all land units, or airport giving repair to all air units
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    Poll: Do Civilization Players want a more intricate economy

    i want to keep it simple but expand units and goods by era. its silly that raw materials are the only goods in the game. i'd like to see simple manufactured goods and units (2+ resources), and complex goods and units (3+ resources). i would like to see demand based on population, both...
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    First Settler timings

    with BNW, i just sit a military unit near where I want my 2nd city. any civ that sends a settler near it will get attacked. what really pisses me off is when they send a settler halfway across the continent to a tile they have not even discovered yet on my border when they have plenty of great...
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    Are you serious? Gifting units does NOT earn any diplomatic points?

    On more than 1 occasion, I have gifted units to an AI who was fighting someone that I could not war with at that moment, or for them to take a city that I am fairly certain that they will raze. But it is futile as they usually waste the units, and denounce me when I do not declare war. The...
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    AI refuses to make peace?

    i was in a similar situation where everyone declared war. the distant civs eventually offered up the 2nd cities for peace even tho I was no where near them. but the 1st one just would not talk peace. it was not until i had his capitol down to its last hit points that he offered peace, even...
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    Couple of months since release - do you still want more content?

    I want a smarter AI before any thing else. just giving the AIs a huge starting advantage is no longer enough after so many years. there are just too many things already in the game that the AIs have no idea how to use. I have still never seen an AI build a fort, and I have no idea how they...
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    Cahokia: Don't mess with me!

    This is one of my favorite tactics. I gift over a bunch of units to make sure that the CS has plenty of firepower then I simply help weaken the city defense. The problem is that too often the CS just will not attack the the city and take it. so now I make sure that my units are behind them so...
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    "I see you have a lot of units near my borders..."

    the rules as I have learned over time is that if any AI city or unit can see 3 of my units, they will send this message. It really pisses me off that since BNW, even if they see you in your own territory, they send the message. its really bogus that hey can do this while i'm in my territory...
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    What is the use of caravansary and harbor?

    Agreed and yet, ai cities sure love to build them even with no land routes.
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    Whoever is coding AI troop movement needs to get their head out of their as...water.

    The frequency that the AI will throw units into the water is just ridiculous. I play on immortal. scenario 1: A distant CS ally is surround by water with 2 single tile passes thru the mountains. I check to see if I should send any assistance to hold, but they look in great shape with a melee...
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    How do you end a CS vs CS war?

    Siam has launch multiple wars on me which included her allied CSs Hanoi, and Sofia. After the last war, I grabbed Sofia as my allied and eventually released the dogs of war onto Siam, completely eliminating them. As soon as they were eliminated, I allied with Hanoi. But Hanoi and Sofia (who...
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    Okay, that's it, SCREW the AI in this game

    I got hit with the warmongering label for honoring a defense pact. And then got denounced by the civ that I had said defense pact with. I've said it many times, the game needs a way that lets you tell the other civs why you are attacking other civs. I'm playing a game now where Siam...
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    Requested Mods

    there used to be a militia mod, but I can no longer find it. i thought that it was great for BNW since the AIs do no build sufficient defensive units. any one know what happened to it?
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    So what kind of troll created the AI, exactly?

    I am so used to the AI sending settlers long distances to settle on my border that I now keep units scattered around not for defense but to swoop down on any settler I see coming my way. One game, the distant AI never got a permanent second city because it was determined to settle near me, and...
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    archeologist spam

    My game has 3 continents, and Dido is on the largest and all game has been at war taking over her continent. I am occupied on my own and content with leaving her be overconfidrnt. But she makes the mistake of taking out 2 of my CS allies, so now its time to put her in her place. I build a...
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    Religion: Are you getting spammed with GPPs and Missionaries?

    I'm usually ok with my outer cities being converted as long as their new religion has a building that I can build. Nothing like having a pagoda, cathedral, mosque and monastery all in the same city. I keep a flock of inquisitioners around to reconvert them when necessary. Buy them early when...
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    Zulu Janissaries

    thank you for this tidbit. i have often wondered if there was a master list. Does the civ not have to be in the game or not have started the game? IE, can I get an UU from an eliminated civ?
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    Let's discuss AI

    This is what I expect the different levels to be for. Instead of putting the human way behind and giving the AIs tons of bonuses, have the higher levels be better. As I am watching a war between 2 AIs, 2 more glaring stupidities become obvious. The AI has no idea what a citadel is. Even when...
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