Your spearman was probably attacked by the city and maybe a ranged unit in the city and possibly one behind the city. He may have also attacked with a different CC that had better promotions and was fully healed.
Hello Everyone. These forums have helped me greatly improve my civ game going from barley beating Prince in Civ 4 (I played 2 and 3 but learned everything in those on my own) to regularly beating Immortal now in 5 so I thought I'd share some of what I've learned to help those who are still...
In some games (Mass Effect 1, is the last I could seriously remember) you unlocked stuff in game for getting achievements, but there's nothing like that in Civ. Mostly I just see them as things to try and accomplish when you have nothing else to do with a game.
I'm still fairly new to immortal so take my advice with that in mind. Your gold production is alright (I haven't loaded the save) so look to buy a mercantile CS ally (that will get you the happiness faster than with policies). With their resources they will add at least 7 happiness and get you...
As others have said you would have to blockade his capital and prevent any new parts from reaching it, if it's coastal it shouldn't be that hard. You also have to make sure he doesn't build the remaining parts in his capital so you may want to nuke it or at the very least pillage all the tile...
JohnYoga many others have already stated the strategic importance of tech selection and order, so I'm not going to go into that. If you still think the tech tree is just mindless micromanagement as your first tech just select "Future Tech" from the very end of the tree and you will never have...
If you're already friends/allies that can buy you an extra 2 turns before you have to either give up the benefit or pay them 250.
That's worth more than what you would get for just deleting him.
Going ocean you lose the watermill and garden, but gain an extra workable river tile.
Going river you lose the ability to build a navy (if the map winds up having a decent amount of water), lighthouse, and work boats (if there are any sea resources).
For me given the choice I would take...
Nobody's complaining about immersion, it's about the excess micro caused by 1 UPT and the AI terribly handling naval warfare still.
Personally I'd rather have transports than what we have now (if my scout gets stuck on the other side of someone's borders before he can embark he's stuck...
Not really the lighthouse would have only added 1 food. While 1 food per turn > 1 gold per turn if the city had more important things to build there's no compelling reason to rush to build a lighthouse in that city.
Unless a city I build is supposed to be a commerce city, it has no business...
You can't culture bomb a wonder. The wonder may show a tile graphic on the map, but the wonder and the benefit stays with the city that built it.
You have visibility of all tiles within your culture borders without line of sight and if you culture bombed tiles away from her, I guarantee she...
It's the jungle that gives the bulbs (with a University) not the TP. People build TP there because that's the only improvement that won't remove the jungle.
No UB will help enable true ICS, all buildings (not including wonders) contribute to local happiness, not global. While UB that add happiness can make ICS stronger (by allowing your cities to have higher population), it cannot help with taking care of the 3 unhappiness generated by the city...
Seeing as how this thread is all about the economy yes that is a good rule of thumb.
Since he's asking about playing on Emperior I was assuming he was smart enough to realize that sometimes it's worth building a few extra road segments for tactical concerns and I did mention that advantage...
Basically there are two types of unhappiness, global and local. Local is caused by population and global is caused by cities. Local unhappiness can be countered by buildings (when a building grants happiness with a SP it's still local happiness), while global unhappiness can only be countered...
I wrote the war article guide to happiness and there are some tips there that I'm sure will help you. http://forums.civfanatics.com/showthread.php?t=436022
It's designed for vanilla and is a few patches old, but with current G&K it should be even easier since happiness is easier to come by...
The best advice when it comes to :c5gold: is to found your cities near rivers whenever possible. The 1 GPT from rivers adds up quickly.
The second is even if a city isn't producing much gold always build a market since it will usually provide you at least 3 GPT and it allows you build a...
Actually getting your cities hooked up with roads can take priority over other tile improvements depending on the situation. Especially if you have a lot of rough terrain/rivers/forests and are about to go to war. Or if you need the extra gold income from the trade routes. Even beyond that...
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