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  1. migck

    Bug Reports and Technical Issues

    Is Resources.py not working entirely in the newest revisions? New resources do seem to appear, but it doesn't remove the ivory in North Africa, and it doesn't create the Silk Road like before. I've also noticed something a bit weird. If a civilization collapses, its core disappears from the...
  2. migck

    Bug Reports and Technical Issues

    Playing as Rome with latest git, I'm getting this error when passing 320 AD Traceback (most recent call last): File "BugEventManager", line 378, in _handleDefaultEvent File "Events", line 12, in handler_func File "Victory", line 339, in checkTurn NameError: global name 'tFranceTL' is not...
  3. migck

    The "OMG! Look what happened in DoC!" Thread

    Hmm, I wonder how that would play out...
  4. migck

    Bug Reports and Technical Issues

    I have the save from the turn before, not right before the conquest on the same turn I'm afraid. I tested again till the revolt died, but this time the Potala Palace survived. Not so every other building. Don't know if it's random, but in all my tests the building destruction at Rasa is fierce.
  5. migck

    Bug Reports and Technical Issues

    This save has the China player having just conquered Lasa to sack it. I think it's working the same in every reload. By the time 2 turns of revolt are left, all buildings have been destroyed but the Potala Palace. Including the GP buildings present. The Palace is destroyed in the last revolt...
  6. migck

    Bug Reports and Technical Issues

    Sacked Constantinople as Holy Rome, and the Theodosian Walls were destroyed the first turn. The Hagia Sofia stayed put. Also sacked Lasa as China, and the Potala Palace went missing. Maybe it's the new wonders, with id numbers greater than the default ones, that are not protected from sacking?
  7. migck

    Bug Reports and Technical Issues

    I've experienced great wonders being destroyed when choosing to sack a city. I suppose that's completely realistic in RL history, but I'm not sure if it's intended? I thought the hefty gold bonus would be offset by lost buildings and a long revolt timer, a chance to also lose wonders in the city...
  8. migck

    Bug Reports and Technical Issues

    More problems with satellites. I'm not seeing the limitation to settled satellites at all, supposedly you shouldn't be able to settle more than a fifth of the city's total specialist slot count, but that doesn't seem to apply at all. I accrued 30 satellites in a city with 55 specialist slots...
  9. migck

    Bug Reports and Technical Issues

    I thought that was just for the regular specialists, but turns out settled specialists do also eventually stack together. No chevron or number, but hovering over their icon does show how many there are. Oh well, not an issue. I still have no idea why I can't build solar collectors though.
  10. migck

    Bug Reports and Technical Issues

    I completed the human genome project and no change happened to the towns' yield, they don't yield +1:food:. And no, I'm not running republic. The team data editor didn't show a change in yield either. I'm also unable to build solar collectors after researching renewable energy, in desert tiles...
  11. migck

    The "OMG! Look what happened in DoC!" Thread

    When zooming in, instead of the turkish diplo music, you can hear Twisted Sister.
  12. migck

    Spanish general election 2019

    One might think Bank of Santander should (literally) mind their own business. But in Spain, almost everything is (literally) Bank of Santander's business :D
  13. migck

    Bug Reports and Technical Issues

    I probably didn't do a good job of explaining what the problem is there, but since they say an image is worth more than a thousand compounded sounds emitted by a healthy human pharynx: This is a regular cavalry upgrade line, well it's the Egyptian one but other than the war chariot it's the...
  14. migck

    Suggestions and Requests

    Nevermind, I'm an idiot and had no idea what the "customizable" part actually means. You can actually edit in-game what the BUG advisors show. It's like I'm rediscovering the wheel. Also, I think I've just noticed a bug (no capitalization) with the Russian Cossack, it's replacing the Pistolier...
  15. migck

    Bug Reports and Technical Issues

    I was manually checking resources.py over the map and I think I've found an issue. At line 242 to create tea at plot 90,35 for West Bengal, isn't there a rice resource there already? Also, a further suggestion would be, when a resource disappears and has a resource-exclusive improvement built...
  16. migck

    Suggestions and Requests

    I suppose this has more to do with BUG than DOC, but in case it piques your interest. There's a tab in the BUG expanded domestic advisor for religious buildings, which as of now doesn't accommodate the extra religions from DOC not present in the vanilla game. Plus, it has columns for each of...
  17. migck

    Bug Reports and Technical Issues

    The espionage advisor replacement from BUG doesn't seem to work correctly for consulting info. Maybe it's something wrong I'm doing, but when looking an opponent in it, the only espionage cost info that can appear is that for the first city in the list. It appears selected in light blue, and...
  18. migck

    Bug Reports and Technical Issues

    In the 1700AD scenario, there's a fishing boat improvement in the desert hill next to Isfahan. But more importantly, it seems the starting units in it have a unit level of 0, instead of the regular 1. They are getting their first promotion with 1 XP, next one with 2 XP total. It's like them...
  19. migck

    Bug Reports and Technical Issues

    Don't know if this was noticed, but the city name overlay for settlers seems to have bugged recently. It displays the city name in the same line as the terrain type, right before it and with no separation from it:
  20. migck

    Dawn of Civilization General Discussion

    So, after certain dates, some collapsing AIs will never respawn back, freeing their core area. This is the case for many ancient civs of course, but when it comes to the late game, what's the criteria for having this happen to other civs one could consider 'modern' nowadays? Most glaring...
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