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  1. I

    increasing population over 2147483647 in demographics screen

    Yes, you are right. After a bit of searching I found the source. I'll see if I can get it to work tomorrow :) Thanks!
  2. I

    increasing population over 2147483647 in demographics screen

    Thanks for your instructions and also the excellent tutorial on how to compile. I give up though because I just realized that the Mod I am using has its own dll of which I do not have the source code. Oh well, it was cosmetic only anyways. Thanks again and have fun!
  3. I

    increasing population over 2147483647 in demographics screen

    err, true that. but a double should do instead, increasing the number to 15 digits.
  4. I

    increasing population over 2147483647 in demographics screen

    Yes, exactly this technical limit of the variable type (integer) I wanted to circumvent by changing it to a 64 bit long integer :)
  5. I

    increasing population over 2147483647 in demographics screen

    I've been googling a bit and also searching in this forum to come to the conclusion that several people seem to have come to the 2,1 bil population limit in the demographics view but no one ever did something to increase the limit. Curiosity struck me, so I wanted to edit the type of the...
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    where is the production queue stored?

    I took a look at the profile file but it indeed seems to be the case that I cannot change it without messing up the internal coding. Thanks for the detective work, I would never have found this file by myself! Seraiel: thanks, I am using ctrl-1 (or other numbers) to save a production queue and...
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    where is the production queue stored?

    Hi, I wanted to edit the production queue(s) of cities out of game but could not find a file in which it would be saved. I assume it isn't stored in the savegame files since the queue is the same across all scenarios. Any clues? Many thanks!
  8. I

    Azeroth

    Haha, way cool! ;D I'm not going to play on them but still thanks for the effort :D Nicely made and themed!
  9. I

    City States of the World

    Same here!
  10. I

    Mod Component Request Thread

    Is is possible to change the way ancient ruins will add population to cities upon being discovered? They seem to add population to the nearest city which often is left starving and shrinking again, even when "avoid growth" is checked. Adding the population to the smallest city or only when city...
  11. I

    Population from Huts -> Starving

    Ok, so I find this ancient ruin in which, somehow, people managed to live. They are so grateful of being discovered that they gladly settle in my city closest to the ruins and upon arriving there they STARVE. Hello? This really isnt thought through all that well, I mean, couldn't they settle...
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    Rise of Mankind 2.9 feedback and bug reports

    Whenever I found a new city, there will automatically be a specialist (artist) assigned instead of an additional worked tile. This of course will leave the city not growing at all and the production is slow too. Switching on emphasize food on will only result in an additional worked tile if...
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    Crash on maps with no ocean or lakes

    Hi, I'm trying to play on a map with no water tiles at all, only rivers. So far the smartmap script has always created some random lakes and all was fine, except for those lakes which are tedious to edit in the worldbuilder. When I managed to change the mapscript to have no lakes, or also when...
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    [Map Script] SmartMap

    Hi, I've been trying to generate maps with no lakes at all, only rivers. So far this has almost been possible to accomplish with smartmap, but some tiles still are small lakes. Looking through the code I found a passage that is supposed to remove such size-1-lakes, but obviously those lakes left...
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    Rise of Mankind 2.9 feedback and bug reports

    Hi, just wanted to try this mod and after starting a new game I'm quite distracted by the fact that I don't get messages when entering goodie huts / tribal villages. I'm not sure if those are the only messages which are missing. Two pages back someone said that these parts of the code were...
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