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    Master of Mana Xtended

    Check that you have the resources needed to build an improvement. There's no max per city but they cost gold and resources to build instead, and that cost increases with every subsequent improvement you have built.
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    Caveman 2 Cosmos (ideas/discussions thread)

    A question about the tech Tree. A few tech speed up other techs, or so it states in their descriptions. That's fine and dandy but why would Carpentry speed up Tribalism and Arithmetics when you need Carpentry in the first place to even get to either Tribalism or Arithmetics? Having side techs...
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    Caveman 2 Cosmos

    I think the key word is "tend". Civics, and even civilisations, don't necessarily get better, only different. Way back when slavery might have been non-existent. Today we can't seem to get rid of it any more. Sure what most people consider normal slavery is abolished, and laws against it, but...
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    Caveman 2 Cosmos (ideas/discussions thread)

    I use the Quality Upgraded units to good effect, it makes them better even if after that unable to take any more promotions. By the time you CAN upgrade it's Quality it's got so many promotions anyway that it doesn't need new ones.. I do agree that the splitting and re-merging of units is...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Can a Sentry for hostile units only, not Animal, just Barb and Civs, be added to Unit Commands? Possibly even a "Fortify & Sentry".
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    Caveman 2 Cosmos (ideas/discussions thread)

    I meant that there are none available in Prehistoric Era. After that there are, the first being the Outrigger in Ancient. The effect as I see it now is that all Goody Island along the coast are taken by units without the better results tag. Oh, hold on, checking now all teh Prehistoric ones I...
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    Caveman 2 Cosmos (ideas/discussions thread)

    And Outriggers are now half way through (almost) Ancient now.
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    Caveman 2 Cosmos

    I use numpad 5 to center map on current unit.
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    Caveman 2 Cosmos (ideas/discussions thread)

    I was wondering why no boat capable of better results from tribal islands suddenly was available in Prehistoric.
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    Caveman 2 Cosmos (ideas/discussions thread)

    4 Suggestions Seasonal Camps suggestions: Make them require 1 or 2 plots between them to be able to be built. That way they can't be spammed and each city can only have a few of them, three is 2 plots between, 5 if 1 plot between. More once getting BFC. Culture Decay To solve another problem...
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    Caveman 2 Cosmos (ideas/discussions thread)

    So the Seasonal Camps are a bit like having people work enough on the plot to get the expertise needed to create something that then acts as a resource? Like for instance the Wheat resource (and Potatoes, and Rice, Squash, and so on) shouldn't actually BE a resource, at least not early on, as...
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    Caveman 2 Cosmos

    Lightning strikes in a dry area is the most common cause to have forest fires devastate an area. More so than man made fires, though not so by logging. Increased global heat increases the lightning induced fires and the effect they have but even when normal temperatures there's still a lot. The...
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    Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

    Old tag for Heroes doesn't help at all as no Hero can gain the "help this many in healing" promotions. Those are only given to health care units. I think. Either way a "Priest" Hero supposedly adding 15% healing doesn't add any healing.
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    Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

    Question: With the changes to healing with per people, ships, and animals, have the Heroic and Priestly promotions granting extra heal also been updated? If not they are just sitting there doing nothing.
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    Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

    Should be done with more promotion lines then too, like City Garrison and City Attack, and Hunting and more? Just placing it on Policing just makes it feel as if it's only intended to make managing crime on higher difficulties a heck of a lot more expensive.
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    Can't remove borders in worldbuilder

    Or set Culture as a Property that has a minimum Decay Rate of at least 1 so if not pushing Culture by other means a razed fortification that gave a small amount of Culture will revert to having no Culture in again in a little time. That way we can also stop worrying about reaching ridiculous...
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    Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

    Question 1: Should Rice Gatherer go obsolete even though the later ones giving Grain from Rice Bonus, Rice Paddy and up, can only be built if city is by River but Rice Gatherer, also giving Grain, does not require River Access? Wondering as this can suddenly, if Rice is only grain available...
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    Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

    If T-Brd has an inclination or time to check it I've pushed an early game to where the Unit Supply stuff happens (SVN 10052). Currently, as seen by the Military and Financial Advisers, it's only reached 1 ghost unit being calculated for Unit Supply. I have played on pure SVN 10052, no own...
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    Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

    I also want to check if SaM does hinder the AI that much. The only thing I can think of is the player being able to take out their hunters and scouts and trackers, which should not make that much difference IF they can spit out units at a much higher rate, as has been claimed. But, yes, just saw...
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    Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

    I agree with Noriad2. It doesn't matter if the AI can build and train faster if it's consistently behind in the Tech Race, even on Nightmare, with the new system. And I gain would like to point out that multi-player games still offer no significant benefit for lower difficulty players, again...
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