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  1. C

    Whether to build monuments.

    If the library isn't enough, the monument isn't likely to change things. If the tile you are fighting over is on the outer ring of your culture and the outer ring of the AI's culture, you should probably just assume you're going to lose it against a high-level AI. AIs love building culture...
  2. C

    Whether to build monuments.

    I wouldn't say I almost never build monuments. In a typical (non-Creative) game, I'll build at least one. There's generally some awkward city somewhere. But I would say that most of my cities do not get monuments.
  3. C

    Evaluating wonders.

    The core issue is that monuments are not quick. Best-case, it's going to be something like ~4 turns after building the city to get the monument. Then another 10 turns after building the monument before you get the border pop. If the city urgently needs to work a tile in order to be useful, that...
  4. C

    Evaluating wonders.

    The AI gets extremely high reductions in war weariness as you move up in difficulty levels. "Doubling" their war weariness, when what you are doubling is only, say, 30% of base on Immortal or 20% of base on Deity, doesn't do much. And for humans, if the war weariness is stacking up high it...
  5. C

    Evaluating wonders.

    Barbarians will not spawn anywhere visible to a player, nor will they spawn on any tiles within a 5x5 box centered on any already existing units. Combine these two, and a few strategically placed warriors fortified outside your borders can usually ensure that barbarians can't spawn close to your...
  6. C

    Evaluating wonders.

    Unless you have Stone (and maybe Industrious too), the cheaper, more cost-effective way of dealing with barbarians is almost always building warriors and positioning them properly to fogbust.
  7. C

    Shadow Game: Cyrus, Monarch, Pangea

    Absolutely BW after AH. I can't think of a single time in any start I've ever seen where I'd want to tech The Wheel before BW; in almost every game BW is either the first or second "target" tech, and the only thing that competes is something to let you improve a food resource tile. In some...
  8. C

    Shadow Game: Cyrus, Monarch, Pangea

    The pro of Marble is that it gets you a 3-hammer city tile. That lets you finish the worker in 10 turns instead of 12, which means you improve the pigs 2 turns earlier, grow a size a turn or two earlier, improve the gold two turns earlier, and are generally a turn or two ahead for a long time...
  9. C

    Prepare to cringe - bad maps (deity)

    Oof. Fractal, high sea level, end of peninsula, no non-seafood resources. That's definitely a "wander west hoping to find a better choke point" start to my eye. Edit: Epic, too! I might well go 4, 5 turns before settling in that case if I still wasn't seeing the land open up.
  10. C

    Nobles' Club 330: Ramesses II of Egypt

    Well, you lose one turn and one choppable forest. No huge loss, but there's a loss. Probably pick up some additional floodplains though unless that one peeking out of the fog of war is a one-off.
  11. C

    Trait Rankings

    I don't like it when I have IND other leaders who are distant. But I kind of like it when I have an IND neighbor :devil:.
  12. C

    Nobles' Club 329: Cyrus of Persia

    Even if there is something ridiculous and amazing hidden in the grass tiles east of the start, I'd still just take the faster start from the 2H plainshill. With that, good starting location, decent starting techs, and an Imperialistic leader, you ought to be able to get a fairly quick second...
  13. C

    Negative gold

    It looks like this is not the case. The CvPlayer::doGold() function which handles strikes reads: if (getGold() < 0) { setGold(0); if (!isBarbarian() && (getNumCities() > 0)) { bStrike = true; } } Apparently OP found some way of losing 1...
  14. C

    Trait Rankings

    That's exactly why a lot of players rate it poorly. The other way to phrase that is "ORG is weaker the fewer cities you have." Which means it's weaker early-game, and stronger late-game. But early-game advantages are the most crucial ones; you get those little edges in the opening turns and they...
  15. C

    [BTS] My new project - not a shadow game

    Certainly, 1:food: > 1:commerce: in general. I think this start may be one of the rare exceptions though. Many potential sources of food. But your starting techs aren't great for the situation, and there's not a lot the worker can do without Bronze Working. After the corn and the sheep, you're...
  16. C

    [BTS] My new project - not a shadow game

    I think I'd just go ahead and let the worker finish since you found corn. Small delay on the crab, probably also means a 1-turn delay on bronze working, but significantly earlier corn and sheep ought to let you rapidly grow to size-4. Worker, work boat, work boat, warrior, settler, and if you...
  17. C

    [BTS] My new project - not a shadow game

    BW-first will be painfully slow and awkward, because there will be zero additional commerce besides the city tile and just the one tile your worker can improve... after which he gets to sit around twiddling his thumbs for 8-10 turns waiting on BW, while you maybe chain-build warriors and slowly...
  18. C

    Trait Rankings

    The single biggest value of CRE's culture to me is definitely city placement, the ability to drop down cities that will catch second-ring tiles 5 turns later. Help with barb busting and culture battles against other civs are both nice, but secondary. Although that "cities get their second ring...
  19. C

    [BTS] Charismatic. strategies? Best leader to play for this?

    The problem is the scaling of XP. The first "extra" promotion that Leadership earns you is just making up for the one you burned on Leadership, so you don't actually come out ahead from the promotion until it's earned you two surplus promotions. Even if you take Leadership with a 2/2 XP unit...
  20. C

    Is this map possible on Immortal?

    I had a good laugh when I opened the screenshot of "the problem." Tectonics is a silly script, but it does lead to the occasional memorable game.
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