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    Resources and Improvements

    Uranium from a drill mine or extraction facility.
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    Sorry for the late reply, I only now noticed that you even sent me a message, but I would be...

    Sorry for the late reply, I only now noticed that you even sent me a message, but I would be happy to help with the Star Wars mod once I get home next week. Just tell me what to do or point me to the correct portion of the extremely out of date Star Wars forum and I will start thinking about it...
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    Winning strategy (too powerful)

    Another point is it isn't really that hard to swarm one fort and then the enemy has a stronghold right in the middle of your territory to stockpile units to take out your other forts and cities.
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    Mod Idea: Wheel of Time

    Another problem is a very limited number of units to put in the game.
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    Mod Idea: Wheel of Time

    I have thought about that, and I even tried to start a mod like that. The problem is to have a fun game in Civ4 you need some kind of technology, and really Wheel of Time doesn't have much technology.They've been using the same methods and weaponry for two thousand years or more.
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    Mod Idea: Wheel of Time

    I have always loved the book series Wheel of Time and wanted to make a mod for it and I think a really good mod could be made for it on Colonization. However I am not a very experienced modder and would need a lot of help to pull it off. I have plenty of XML experience, but I am practically...
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    Fort Commanders

    Cualli/Mazatl - Spreads jungle to tile. Guardian vine for commander. Kahdi - Elemental commander of some kind. Lanun - Give them large, slow ships that function as a water fort. If there to OP make them a national unit. Luchuirp - Give them a fairly weak commander that is able to build...
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    Nomadic civ

    I've found one problem with having the palace grant you techs. In XML the tech granting is in projects, not buildings. I suppose you could have them automaticly get both a palace and a project, but then you would have to have the project move with the palace.
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    Nomadic civ

    I actually like this idea pretty well. It could be described something like this: They have small villages where the resources are all ways good, but their main settlement must always be following the herds to support the much larger population. I will probably need some help with the...
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    Nomadic civ

    That would actually work pretty well. If we can think of a way to allow you to move your city every once in a while. Any idea as to how this could be accomplished?
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    Nomadic civ

    Is it possible to make a civ get all technologies researched by X number of civs without a wonder?
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    RifE 1.20 Ideas, Requests, and Feedback

    Some kind of venomous plant that let's you make poisoned weapons would be nice. I can't think of a name at the moment, but something like that would be nice.
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    RifE 1.20 Ideas, Requests, and Feedback

    How about a student for the amurites?
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    Bezeri Awakening

    Yeah, now that I think about it a ritual is more effective. I do think the ritual should require water mana to build though.
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    Bezeri Awakening

    Its easier to use. A civic can be implemented as soon as the war starts, a ritual takes time to construct.
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    Nomadic civ

    First off the actual principle behind how they operate would be very simple. They take slaves in combat and then use them for three main purposes. 1) research - they have a build option that lets them generate a certain amount of research each turn as long as they stay in the same spot 2)...
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    Bezeri Awakening

    I had an idea for land civs combating the bezeri. Instead of a ritual you could have a civic that requires you to be at war with the bezeri and have water mana. In return it grants all units water walking, or you could have the ritual and make it only last a limited time and require water mana.
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    Nomadic civ

    I have and even the doviellio have cities.
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    Nomadic civ

    Here is my idea for a nomadic civ Civ name: ? if anybody has any ideas for a name I'll be happy to hear them Leader(s): ? same as above They would essentially be a very conquest oriented civ. They wouldn't have any cities or cultural territory, so conquest would be their only possible...
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    RifE 1.20 Ideas, Requests, and Feedback

    I have one idea for a new and completely unique civ. They would be like a completely nomadic warrior civ, no cities, no cultural borders, no way to build anything, but they would have an incredibly powerful and mobile army. I know it appears that there would be a lot of problems but I've...
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