so do firaxis devs read this forum to make bug reports? or would it be more productive to file a bug report directly with them, maybe post the save file?
So I loaded a savegame and all the text looks like something out of a Cthulhu text generator. Kinda neat but also freaky at 4am. Also broken.
Many screenshots at: https://imgur.com/a/AeuBbO7. I'll upload one here too.
I liked the mechanics of the "flirt" traits, I wish they had just renamed them so that they didn't imply game-enforced heteronormativity. Oh well, maybe they'll bring back more like that next expansion?
Those together would be way too much.
The flatland requirement makes sense because of what polders are. Needing only two tiles would make creating them way too easy; if you did that they'd need to nerf polder yields.
I could see enabling on marsh tho!
lol at people complaining about how people treating you differently/unfairly because of your gender is both a)unfair, and b)non-historical. It _is_ unfair but it is also very true to life, and no matter who you are some of the interpersonal politics you encounter through life will be altered...
I've been looking around also and haven't seen any data on it yet, but that IS what the devs are saying.
It's been really bugging me because even people like FilthyRobot are evaluating things completely wrong in their videos if that's true.
The civilopedia for medic simply states that it heals adjacent units.
HOWEVER, it only seems to heal adjacent units that are fortifying.
Bug? Or awful documentation?
I would lean toward bug as that functionality limits medics far too much for them to be useful.
England had all the prereqs for final space project for AGES, before anyone else, and just didn't bother building it, now aztecs are building it instead... and they still haven't started it
"could not take" is a bit inaccurate, it had the ability in several wars but decided to peace out. Whether that is what should happen is a different matter.
A few things that are concerning me a lot so far:
Two civs starting the space race in ~1800 on King. That is really early. What's Diety...
If you've met several neighbors and built several early commercial hubs and they are ALL further behind on both science and culture than you, you have been playing several difficulty levels too easy. The point is that since you are developing trade first you would normally fall behind in culture...
Ok i've just read 18 pages of you lot talking about this and like ONE person mentioned commercial districts or harbors. How?!
This is how I read their LUA: "Commercial hubs and harbors provide extra culture or science depending on which one you need more". Which sounds kind of awesome. The only...
Any sort of standard leaf/vine border would look good and get the point across without too much busy-ness. I really hope they do more than just the green line anyway.
https://goo.gl/CeHlcy
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.