I dunno, I've seen many airports both right downtown and off to the outskirts. San Diego International Airport is right in the thick of things, and then there's Gibraltar Airport...!
Yeah, I haven't tested it either, but the combination of the 1 per player limit (National Wonder) and Requires Palace in City would likely work properly. That's the way the Treasury NW works in RoM for Civ4, and I don't think anyone was complaining of exploits there...
I'm pretty sure that tag is just for plain ol' Routes like roads and rails, not actually Trade Routes.
<Table name="Improvement_RouteYieldChanges">
<Column name="ImprovementType" type="text" reference="Improvements(Type)"/>
<Column name="RouteType" type="text" reference="Routes(Type)"/>...
The "Capital" flag means that the building makes the city in which it is built the capital, IIRC. An easy way to make buildings only buildable in the capital is set them to require the Palace in the same city (under BuildingClasses required in city or something like that).
I, for one, am very glad that this mod component has been released -- several ideas of mine for Civ5 mini-mods that were formerly impossible are now easy! Huzzah! :goodjob:
It's under the Promotions info, rather than Units:
<Row>
<Type>PROMOTION_PARADROP</Type>
<Description>TXT_KEY_PROMOTION_PARADROP</Description>
<Help>TXT_KEY_PROMOTION_PARADROP</Help>
<Sound>AS2D_IF_LEVELUP</Sound>
<DropRange>5</DropRange>...
Yes, there is within CIV5Units.xml a "Unit_BuildingClassRequireds" table (which is unused in vanilla apparently). To get the warrior to do what you want, the code snippet would look like this:
<Unit_BuildingClassRequireds>
<Row>
<UnitType>UNIT_WARRIOR</UnitType>...
Similar ideas were successfully implemented in various Civ4 mods (e.g. RifE, IIRC); I recall their implementations having an XP cap meaning one could train units in cities up to a certain XP level but then no further -- additional XP could only be acquired through combat. Methinks implementing a...
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