I like the whole system I can finally not focus on getting a massive tech lead and instead pouring resources into a massive swordsman and knight army. Somehow I always wind up conquering the most with these two units.
Hey hey. Great mod but I'm having one issue. I can't chop (harvest?) the wood resource if it's not in a forest. Not sure if it's intended to be like this but I find it bothersome when I can't build spears because I don't have wood.
Haven't played this mod yet, don't have Civ on this computer but I have a few questions.
1. Does the bonus come from the building and is the amount of buildings limited by the number of resources?
2. Why does Civ Constructions produce food?
3. Do you need to spread the corporation...
Hiwhialtha or whatever his name is. Plants cities on the opposite side of the continent. They have no strategic resources but they always prevent me from building roads to trade.
Jaguar is ridiculous. Esp. in the early game with the culture bonus. Once I've got about 5 or 6 I head straight for Steel. Longswordsman with 2+ HP after a kill is epic.
@Sodavich, I don't know how to quote but when I played my first game, on settler, I still had barbs popping up all the time. They're annoying, I've got a majority of my army on another continent while they pillage just for kicks. What I'm trying to say is that I'd like to see some sort of...
Barbs need to be redone, they pop up EVERYWHERE. I started playing with barbs off but it feels wrong. Barbs should be more centralized almost like city-states except you must conquer them to get rid of them. In my first game it felt like they only decide to show up when I'm halfway around...
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