Hi all,
This is an issue I'm having with a mod after I tried altering the in-XML tags for the yields. I fixed all the XML issues, and now the mod crashes at that point, even when I remove the res folder. I checked Civ4YieldInfos, and everything seems to be in order. Is there anything else...
Is this being built on top of Final Frontier, or is it independent?
If it's the former, I have a galaxy map I've been toying with, though it's very WIP.
Hi all,
I'm trying to adjust the yields granted by hills and peaks in terms of their ore and silver output, but I cannot find the file to edit. TerrainInfos would make it seem as though they don't give any yields at all.
Thanks in advance!
Hi all,
Is there anything in development towards the expansion of FF without moving towards any other fiction, ie adding new civs and the like? My maps are a bit bland with just the eight.
Hi all,
Is it possible to insert the technologies, units, and buildings of Next War directly into K-Mod, or are there particular new entries which might need adding?
Hi all,
I'm looking into doing a Broken Star scenario for the United States, but before I go through the trouble of making a map, does anyone know of a map of the US similar to the BS map of Russia?
Thanks in advance.
EDIT: Maybe about the same scale as this map, but the whole country?
Hi all,
I'm having difficulty playing with my friend over LAN. Vanilla anything works fine, but using any mod (the same on both computers, of course) results in neither computer being able to find the other. What's going on here?
Hi all,
Does there exist a dll mod which contains both the features of BUFFY and a more-than-18-civs module?
It must at some point, because mods like LoR and CCV have both features of BUFFY and more that 18 civs.
Hi all,
My custom-made scenario, upon loading map, brings you immediately to the tech advisor. When the advisor is closed, there is a 'you have been defeated' screen, and the map shown in the replay is scrambled static.
Does anyone have an idea of why this might be happening?
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