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    ExtraModMod continued

    The "Random Traits" option was the culprit. Fixed for the next version. Thanks!
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    ExtraModMod continued

    I can't reproduce that, do you have a savegame?
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    MNAI-U: unofficial build & bugfixes

    This is quite niche, so I don't really want to invest time into improving that. In particular Revolutions don't make much sense with Always Peace, IMO.
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    ExtraModMod continued

    Yes, that makes sense. That sounds like a fun feature, but it's not trivial to implement unfortunately. Added to the list. That would require a little more thought on how the AI would handle that, I think. I'll add it to the list. No idea, there's no way to attack ships with marksman in...
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    ExtraModMod continued

    New release: 0.6.0-beta9 Download setup | Download archive Full changelog This release includes MNAI 2.9.2u and MNAI 2.9.2-1u. In addition to that, there are two small bugfixes and a small gameplay change: Very remote areas now get a significantly higher density of lairs, to make them more...
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    ExtraModMod (installer) - Version 0.6.0-beta9

    Announcement post
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    ExtraModMod (archive) - Version 0.6.0-beta9

    Announcement post
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    ExtraModMod continued

    I don't think there's any technical reason, RFC does it.
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    MNAI-U: unofficial build & bugfixes

    I see, I misread that, sorry. So what you want is simply a marker for otherwise normal leaders, so that these leaders are shown behind a slash in the pedia? That is something that can easily be done in python, without the hassle of adding a new tag. The leader buttons are drawn in the...
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    MNAI-U: unofficial build & bugfixes

    Don't worry, ask away. Just don't expect to always get a satisfying answer, of course. :) I will have to figure out how to exactly handle minor leaders in XML when I get to the next stage of developing revolutions; so that's not something I want to determine now already. I'm unsure if showing...
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    MNAI-U: unofficial build & bugfixes

    Good point, though I would make this optional (via define). Stacking Pillar of Chains is perhaps too strong in vanilla.
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    MNAI-U: unofficial build & bugfixes

    No. It does not happen always, I believe. There is commented-out code to open a popup when you're defeated, so that's probably the intended behavior. I put this on the TODO list, porting these kind of features from EMM is something I want to do more generally. I'll also put this on the list...
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    ExtraModMod continued

    Yes (as soon as I have time), and no, not really.
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    MNAI-U: unofficial build & bugfixes

    The mst version are only slightly different, the features are described here.
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    MNAI-U: unofficial build & bugfixes

    Thanks for the feedback. The event stuff is out of scope for this mod, though I'll consider it for extramodmod (I've had some further event updates planned for some time now). What do you mean? Crime rate does have an effect, some events require a certain minimum crime rate (like Bandit Nietz...
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    MNAI-U: unofficial build & bugfixes

    Looking at the commit log, I barely ever did something about OOS errors (only related to BUG options, like dynamic civ names). Terkhen worked a lot on squashing OOS bugs, but that was over 7 years ago. I made a note regarding Luonnotar, any contrary opinions? I didn't change the DLL in this...
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    MNAI-U: unofficial build & bugfixes

    New release: mnai-2.9.2-1u. Compatible with 2.9u savegames. Download setup Download archive This is an emergency release to fix the revolutions bug @Xirema pointed out. It also includes a fix to the escape bug mentioned by @Alekseyev_. If you don't use revolutions (and don't mind the AI not...
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    More Naval AI unofficial (Installer) - Version 2.9.2-1u

    See announcement post.
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    More Naval AI unofficial (archive) - Version 2.9.2-1u

    See announcement post.
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    MNAI-U: unofficial build & bugfixes

    Pinning this thread is a good idea, I think. Thanks!
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