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  1. feelotraveller

    [MOD] Medieval: Conquests

    Ah, okay. :thumbsup: It would make the Mongols the worst opponents. Though that's sort of nice... Would a quick fix - for playability balance - of removing the extra units (or most of them) when invaders are AI controlled be possible? Just a thought, although if it's a lot of work then...
  2. feelotraveller

    [Religion and Revolution]: Feedback and Questions

    Actually it is only 100 on marathon. Not sure if that is intended. I find that ranching is overpowered both foodwise and with horses. Getting 33 horses a turn makes it the most profitable trade item apart from gold.
  3. feelotraveller

    [MOD] Medieval: Conquests

    I haven't played this mod much but it looks promising. :) One thing I did notice in my rudimentary game was that the AI Vikings, although having the invader trait, founded a city before conquering one. (In fact they founded several cities before doing any conquest...) Is this working...
  4. feelotraveller

    A couple RaR questions

    Slaves and criminals will not run away if they are outside of a city. Additionally they will not flee if they are the only citizen of a city. :) Criminals can also earn their freedom by working at a profession for some time (like in TAC). Personally early in the game all criminals quickly...
  5. feelotraveller

    [Religion and Revolution]: Feedback and Questions

    Okay, your choice whether it is important to adjust (compared to difficulty). But it is not just a feature of the map that I posted here. Generate a bunch of gigantic maps and you will see this in some. Always in the south and it does not depend on how wide the south is. The problem is...
  6. feelotraveller

    [Religion and Revolution]: Feedback and Questions

    Yep, cattle. See image 3 below. You are right about different image sizes but it is good if they are somewhat consistent. Tobacco is an excellent example where this is done well. With cattle I kept looking for something brown, and perhaps white, on the city tiles and could only find horses...
  7. feelotraveller

    [Religion and Revolution]: Feedback and Questions

    I've enjoyed playing the 1.3 version over the last couple of months. :goodjob: The mismatch of some of the icons bothers me. I had quite some difficulty with cattle for a while since they are black and white on the city tile view but brown and white (and differently shaped) in the storage...
  8. feelotraveller

    In game sounds suddenly stopped working for MGE

    I finally got all my sounds to work again. :) To do so I had load/save from the folder (directly and not even from a subsidiary folder) containing the exe. In my case this also means running the game as administrator since the exe is in a subdirectory of program files and hence will not let...
  9. feelotraveller

    In game sounds suddenly stopped working for MGE

    Did you ever find a solution to your problem? I am having the same or a very similar problem. Menu screens sound works fine, as do the wonder movies. The advisors sound off just fine. But the in game sounds do not play. I have the option checked under 'game/game options/sound effects'...
  10. feelotraveller

    Gotm 125

    Cool, I'll do that. I have poked around in the map editor a bit before but never found much use for it (no patience to design my own maps). Didn't realize you could load .sav files... Many thanks.
  11. feelotraveller

    Gotm 125

    Okay, so I'm probably an idiot - but how do you use the mapeditor to look at the map? I've only ever looked at maps by going to the cheat menu.
  12. feelotraveller

    Cheat menu auto-activation

    Many thanks for the speedy reply. I deleted the CIV2.DAT file and that seems to have fixed the problem (for now). Strange thing is that I hadn't opened the cheat menu since I reinstalled!
  13. feelotraveller

    Cheat menu auto-activation

    Hi all, I have a problem with the cheat menu activating itself. It was happening a few days ago just after I edited rules.txt and I thought it was due to that so I did a full uninstall/reinstall which seemed to have fixed the problem. But I have played for a few more days (with an unmodified...
  14. feelotraveller

    You bloody prats

    After being directed to a discussion of the new autocensor from the front page and ploughing my way through 14 pages of comments when I go to post I find that the thread has been closed for a week. What the f
  15. feelotraveller

    Random personalities

    My guess (insufficient empirical data as yet) is that random personalities would be detrimental on the whole to the AI. We don't want this. On random opponents I've never really been skillful enough to manipulate these for much effect. But if we go this route why not enforce random map type...
  16. feelotraveller

    Golden age challenge/curiosity

    Only for Persians. +1 Movement, +10% strength
  17. feelotraveller

    Civ V Beta 1

    TowerWizard the exploit is not in saving your cultural points for later policies. It is in building a large empire to accumulate lots of cultural points with buildings in many cities and then selling off those cities before spending the cultural points and hence only paying the policy costs...
  18. feelotraveller

    Culture Squares (purple squares) on Expanding City

    It definitely favours flatlands. One game I had two deer tundra tiles next to each other in the second ring, one with forest and one without - the AI choose the one without forest! It was about three expansions later that it took the forested deer tundra.
  19. feelotraveller

    New strategy: Ignore happiness

    :goodjob: Decimation, I say. Let those who live by the sword die by the sword. :lol: Actually I don't understand why someone would pursue the ignore unhappiness strategy other than out of passing curiosity. Going after the easiest victory condition in the most mind numbingly boring...
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