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  1. TheChanger

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    I just noticed another bug: when i load up a game that you previously used the CGUI mod in, the city screen does not load at all. Otherwise this mod makes managing cities so much easier! Im loving it so far, Thanks!
  2. TheChanger

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Im not sure if this is intended, but the tile yeild icons appear permanent. i cant seem to disable them even through the CQUI menu
  3. TheChanger

    CiVI Reformation Victories Pack [WIP]

    This looks phenomenal. More diverse victory conditions has always been lacking in Civ. If you need a play tester let me know!
  4. TheChanger

    Help with Leader Trait

    Im trying to add a trait based on HoJo's Divine Wind trait, replacing the +5 combat strength when fighting on the coast with +5 combat strength when fighting adjacent to forests and jungles, and i just can NOT figure out how to achieve that. my current Leader.xml code is shown below. Does...
  5. TheChanger

    Lord of the Rings

    Im looking at making a fantasy total conversion of my own fantasy setting, but id love to help out here too however i can. Collaboration makes everything go faster and smoother :D
  6. TheChanger

    Icon Files? BLPs?

    Care to share? and do you know what format of DDS file the game uses?
  7. TheChanger

    Rule with Faith

    Hey JFD, this is a fantastic mod, thanks so much for your pioneering :D I've been trying to get back into modding and decided to try add in another Policy card for a fantasy total conversion mod i want to make (ambitious i know) for 'magic' policies, I've gone through all of the files in your...
  8. TheChanger

    Great Engineer who can dig away ground tiles for water

    Yeah i love that idea. If you can figure out how to force the map to update graphics im excited!
  9. TheChanger

    FFH and Pathfinder RPG: Spheres of Power

    Okay so i bought the Preview PDF for the spheres of power (for $20 from [HERE] ) so i could get a better understanding of them and here is a more detailed description of each sphere, along with my opinions of what types of mana from FFH would be associated with each sphere: Alteration...
  10. TheChanger

    FFH and Pathfinder RPG: Spheres of Power

    The RPG game Pathfinder is producing a new rules set called 'Spheres of Power' which would really fit well with the FFH universe and how mana works. there are 20 spheres in the rule set so far, they are: alteration, creation, conjuration, dark, death, destruction, divination, enhancement, fate...
  11. TheChanger

    FfH D&D 5e

    hmm well the relationships thing in dimensions is quite abstract and seems like something that a cleric would convey through their role play, more than the class features A similar thing could be said for the anarchism aspect of chaos. i just cant think of any mechanics that might fit those...
  12. TheChanger

    FfH D&D 5e

    Thanks! im glad you like some of my ideas :D im still working on a lot of them (only 10 more to go!) Im not really sure how i can truly represent 'aimless anarchism' in the chaos domain. i have made a few changes here and there though. Im not certain what you mean with regards to 'unhealthy...
  13. TheChanger

    FfH D&D 5e

    Hey, im running my own 5th ed Campaign set in Erebus and this thread really helped me get started with implementing new domains for the different gods. here is a link to my current design document if you are interested (i pinched your ideas and tweaked them here and there :p)...
  14. TheChanger

    New improvement art! You don't need to replace civ5artdefines_landmarks.xml

    i suffered 3 blue screens of death while i was testing all my resources, but at the time i thought it was related to my rubbish computer. however since i have stopped testing the resource graphics i have not had a single BSoD... so it could very well be related...
  15. TheChanger

    How do I add terrain yields?

    its my pleasure Ix :) Are you making a dune mod by chance? i love the dune universe :D
  16. TheChanger

    How to make a building improve output of tile improvement?

    i just ahda look myself and noticed you're right! i could have sworn there was a building that give extra yields to improvments... thought it might have been the Iroquoian longhouse...
  17. TheChanger

    How do I add terrain yields?

    the problem is that you've told the game to look for a new building class "<BuildingClass>BUILDINGCLASS_SIETCH</BuildingClass>" but you haven't defined it. try adding the code below to the building file and see if it works: <BuildingClasses> <Row> <Type>BUILDINGCLASS_SIETCH</Type>...
  18. TheChanger

    How to make a building improve output of tile improvement?

    you certainly can. if you want to see examples of how it works your best bet is to open up the Buildings.xml and do a [ctrl]+[F] search for the word 'improvement'. there should be something along the lines of <Builnding_ImprovementYieldChanges> which you can use. not certain about the kremlin...
  19. TheChanger

    How do I add terrain yields?

    i had the same problem when i started adding civs myself... im just tryng to remember what it was that i did that fixed it... however without really being able to see your code i cant really help. did you follow Kael's guide to adding a civ? also have you remembered to go to the actions tab and...
  20. TheChanger

    How do I add terrain yields?

    Its my pleasure :D im just happy to finally being able to give back to the community that has helped me out so much :p however i noticed that part of my code was wrong. I had classified Oasis and Flood plains as terrain, and they are in the <Building_TerrainYieldChanges> table. however...
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