Look good but I think I just having the color for the empire name would sound better
The Red empire start a war with the White kingdom.
sound better for me than
The Gamma Red empire start a war with the Beta White kingdom.
But it is only an aesthetic disagreement I totally approve of the...
I did not try it but if the stockpiling resources is the same that I saw a while back but wasn't finished I would say I always liked that idea and non fixed yield on city tile is something I always wanted.
@charlesb96
when you have promotions that let you heal more hp per turn you can really heal in dangerous terrain I do so often with my experienced hunters.
For the first strike problem you could separate it in two:
First strike: Give X free attack before the start of the fight, should be used mainly by ranged unit to represent the unit attacking the other one before it have time to get to it (or in position when against other ranged units)...
Does it work for more than just promoting units? It could be useful for other things if you could give xp to building for other triggers than just creating units, for example hospital could gain xp per turn depending of pop in the city and have promotions that heal units in city faster or remove...
I like the idea and for Specialized training (like martial arts) would it be possible to have the promo gifted after x turn in the city or x% chance per turn as an unit in garrison could have time to be trained. I would not count turns were the unit moved, frighted or healed as it would not have...
Building can already have promo so I don't see why improvements could not*
*When I say possible I don't think easy, if it was it would already be here.
Can the system count and apply modifier on player wide? If it can, this could possibly be used to create a dynamic trait system. You set propriety (hidden or not) for thing you want and apply trait like benefits when you cross a threshold possibly using multiple threshold per propriety to have...
Personally I use Surround and Destroy mainly for taking cities but it depend on the surrounding.
What I usually do is first I recon the target to see if there is useful features like rivers, hills, forest, etc. and also I check what units the defender use.
Next I create 2 to 4 stack...
Something like the resource stockpiling mod http://forums.civfanatics.com/showthread.php?t=379853 but it wasn't finished and more recently you have http://forums.civfanatics.com/showthread.php?t=453235 who seem to want it in his mod but as nothing was relashed yet I don't know if he made...
This modcomp http://forums.civfanatics.com/showthread.php?t=380721 let you give buildings promo (only military ones but Voyhkah seem to have expended it for his mod http://forums.civfanatics.com/showthread.php?t=453235 (Advanced Buildings)) you could use that to upgrade building without having...
I'm not sure but from what I remember the xp was awarded per turn in function of the % of the improvement that the unit did so you could just start one stop to go build an other one and return to the first one and still get all your xp. There was an option to have worker just gain xp per turn...
I think that Rife use worker promotion that increase work rate and the workers gain xp by building improvements. At some point they had promo that gave defensive withdrawal chance and defense strength but they removed the later because when they had defensive strength, automated workers no...
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