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  1. R

    Any interest in a "create your civ as you play" mod ?

    Maybe you could have research that can't be manually selected but the eureka/inspiration automatically grant you the tech.
  2. R

    Generic Civs Revisited

    Look good but I think I just having the color for the empire name would sound better The Red empire start a war with the White kingdom. sound better for me than The Gamma Red empire start a war with the Beta White kingdom. But it is only an aesthetic disagreement I totally approve of the...
  3. R

    Incorporating code/ideas from EOW mod

    I did not try it but if the stockpiling resources is the same that I saw a while back but wasn't finished I would say I always liked that idea and non fixed yield on city tile is something I always wanted.
  4. R

    Caveman 2 Cosmos (ideas/discussions thread)

    @charlesb96 when you have promotions that let you heal more hp per turn you can really heal in dangerous terrain I do so often with my experienced hunters.
  5. R

    Caveman 2 Cosmos (ideas/discussions thread)

    I don't think but I would like that there was at least an option to make the obsolete wonders no longer count in the limit.
  6. R

    [Idea] Realistic City Siege

    For the first strike problem you could separate it in two: First strike: Give X free attack before the start of the fight, should be used mainly by ranged unit to represent the unit attacking the other one before it have time to get to it (or in position when against other ranged units)...
  7. R

    [Idea] Equipment promotions buildings

    Does it work for more than just promoting units? It could be useful for other things if you could give xp to building for other triggers than just creating units, for example hospital could gain xp per turn depending of pop in the city and have promotions that heal units in city faster or remove...
  8. R

    Armor, Weapons, and other Equipment

    I like the idea and for Specialized training (like martial arts) would it be possible to have the promo gifted after x turn in the city or x% chance per turn as an unit in garrison could have time to be trained. I would not count turns were the unit moved, frighted or healed as it would not have...
  9. R

    Map Improvements

    Building can already have promo so I don't see why improvements could not* *When I say possible I don't think easy, if it was it would already be here.
  10. R

    The Expression System

    Can the system count and apply modifier on player wide? If it can, this could possibly be used to create a dynamic trait system. You set propriety (hidden or not) for thing you want and apply trait like benefits when you cross a threshold possibly using multiple threshold per propriety to have...
  11. R

    Surround and Destroy AI

    Personally I use Surround and Destroy mainly for taking cities but it depend on the surrounding. What I usually do is first I recon the target to see if there is useful features like rivers, hills, forest, etc. and also I check what units the defender use. Next I create 2 to 4 stack...
  12. R

    CIVILIZATION IV:iNoc

    I check this tread once or twice a day, it have great potential, but I don't know programming yet so I can't really help you.:hammer2:
  13. R

    new resource / stocpile system

    Something like the resource stockpiling mod http://forums.civfanatics.com/showthread.php?t=379853 but it wasn't finished and more recently you have http://forums.civfanatics.com/showthread.php?t=453235 who seem to want it in his mod but as nothing was relashed yet I don't know if he made...
  14. R

    C2C - Housing

    This modcomp http://forums.civfanatics.com/showthread.php?t=380721 let you give buildings promo (only military ones but Voyhkah seem to have expended it for his mod http://forums.civfanatics.com/showthread.php?t=453235 (Advanced Buildings)) you could use that to upgrade building without having...
  15. R

    C2C: Promotions

    You could make each upgrade promo remplace the preceding one withe all the combined bonus, if we can remove and lock promo with others.
  16. R

    The Expression System

    It doesn't count civics?
  17. R

    Caveman 2 Cosmos (ideas/discussions thread)

    Is TheLopez still around sometime? his ressource Stockpiling mod could work well with electricity and units requiring ressources.
  18. R

    C2C: Promotions

    I'm not sure but from what I remember the xp was awarded per turn in function of the % of the improvement that the unit did so you could just start one stop to go build an other one and return to the first one and still get all your xp. There was an option to have worker just gain xp per turn...
  19. R

    C2C: Promotions

    I think that Rife use worker promotion that increase work rate and the workers gain xp by building improvements. At some point they had promo that gave defensive withdrawal chance and defense strength but they removed the later because when they had defensive strength, automated workers no...
  20. R

    C2C - Civics Discussion Thread

    Why not just make the civic give bonus to the building (and maybe its probables upgrades too).
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