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    What's so raging about Raging Barbarians?

    To spawn barbarians you need space that's outside the visibility range of all units and cities, yours and the AI like. After all the world is "developed" you generally have very few locations where a camp could spawn. Some maps favor raging barbarians. Try a tilted-axis pangaea with raging...
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    Finding luxury resources

    You'd think that this would be just the stuff those advisors would tell you about. Like, instead of things like "we are making money". Which you could already see in the top info row... Someone ought to make a mod where the advisor boxes simply showed situation overviews of their respective...
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    Nukes ? When are they used?

    Yes, it's the only way to be sure. ;)
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    War after the fall patch

    "I, for one, welcome our new robot overlords." :)
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    New DLCs incoming (Gamespot article)

    Bought the Scrambled Map Pack and I think they are nice. Familiar enough to recognize where you are once you have enough coast line explored but random enough to create surprises. Considering that the price is about the same as for a cup of coffee, I don't think it's "ripping off" anyone...
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    War after the fall patch

    No, you misunderstood me. The friendship-trade block you ought to have aimed for from the beginning should have included Venice and excluded one of the others. The AI just compares numbers and makes moves. It only gives an illusion of planning. You are the only one in the game that has the...
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    Is there any point in choosing anything other than tradition when starting off?

    Pretty much that. Tradition dominates and Liberty is the close second. You can take Liberty and prosper with it. It works, and isn't even that bad in absolute terms, but it's just not as good as Tradition plus Tradition isn't affected that much by your luck in the surrounding map. I wonder...
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    War after the fall patch

    And there's your problem. You should care. That is, you manipulated the situation the wrong way round. Aim and plan for a situation where your friends and allies are the smaller ones and where your first victim is a bigger civ. Then you can leave him some leftovers and move on to the next...
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    Favorite setup options

    Tilted Axis + Raging Barbarians. The Northern hemisphere gives room for the barbarians to continue spawning resulting in more fun that lasts longer. :)
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    Average Number Of Cities Players Build

    Four cities seem to be the norm for me. These I typically grow tall. The rest are loot. :) Occasionally I may settle a city later to catch a resource I need but other than that you don't really need more than 4-5 cities of your own in BNW. Naturally, you can capture quite a lot, but your...
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    Is there any point in choosing anything other than tradition when starting off?

    Probably happened at the point when they switched the positions of Republic and Collective Rule in the Liberty Tree. Just two SPs used to give you the free settler. This was a bit overpowering, to say the least, so quite rightly needed to be nerfed. However, now it's Tradition so the meta...
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    is Tithe a no-brainer?

    I still maintain it doesn't need a nerf. The 1st to get to a religion should get to pick a better belief than the one who gets there as 2nd. The AI just needs to be made more aware of its power so it will prefer it unless there are some situational circumstances that make some other belief...
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    is Tithe a no-brainer?

    It's this. The founder beliefs need not, and indeed should not be "about equal and balanced". The better belief is your reward for creating a religion before the others. However, this first-come-first-served principle then automatically means that the AI must understand their relative strength...
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    Probably a stupid question(s)

    3. Because the city tile is always at least 2-1-1, settling the resource tile may give you an overall total loss of the same if the city radius also includes a worthless tile that could have been turned productive had you settled your city there, instead. It sometimes makes sense to drop the...
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    Selling to City States

    That would be "about never". The AI civs have enough happiness bonuses that unhappiness is not a problem for them. It mustn't be a problem, either, because otherwise they'd be even worse against the human... Of course, it would be good if the AI was smart enough to not need this. Then you...
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    How is Liberty Supposed to Work in BNW?

    Do you take advantage of the city state luxuries and happiness bonuses? Mercantile CS give you +2 happiness even when just at the friends level. Giving a pledge to protect is free influence and killing barbs and fulfilling "clear barb camp" missions are a pretty good early way to accumulate more...
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    Should/Barbarians-Rebels be able to capture Cities

    I agree in that barbs should not be made a real civ. That's not their purpose in the game. Far better to simply create "barbarian flavored" civs to fill that niche (e.g. Attila) if needed. However, that said, I do think that the barbs should be able to capture a city and hold it until...
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    Marathon

    Same problem. My solution was to create a small mod that multiplies research costs of techs by 5 but leaves everything else the same, including the standard build times. This way you can actually use the early units to their full potential, or even try to conquer the whole world with spears...
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    A simple, possible fix to “Pledge to Protect”

    Now, that actually might work and be doable! If the PtP only gives its benefits (and penalties) at the later decision points then we won't necessarily have to modify the current PtP spamming by the AI which would keep it simpler. However, perhaps there should be some more alternative choices...
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    City-States Grow Wary & Earth is Round

    Would 1 additional trade route be too powerful? It would fit to the theme quite nicely as the great sea explorations in the history were mostly about finding new trade routes.
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