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    BeBa - Beyond Balance

    One thing I'd like to see is some sort of diminished return for having multiple trade routes go into a city.
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    Mods in Multiplayer

    I haven't given it a shot in game yet, but from their previous commentary I've heard of it I don't think it's the case. The reasoning had something to do with security. It would be nice to throw in a quick balance patch for trade routes at the least to play with my friends though.
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    What's the CARVR for?

    3 CNDR are definitely better then a single CARVR. I think they need some kind of specialty. I can see them being useful if you have so much Firaxite you don't care about it, but that usually isn't the case yet for me. As it stands I think the CARVR should have some sort of 1 tile ranged...
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    If you could mix and match three uniques, what would you choose?

    Shoshone UA, Pathfinder, and Paper Maker. I love the Shoshone stuff in combination, but the Comanche Riders suck. Meanwhile the Paper Maker eases the Gold issues early on...
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    A simple, possible fix to “Pledge to Protect”

    I still think the simplest solution (which would be required for the patch in this kind of timeframe) is to have Pledge to Protect influence just require you to already be Friends. In other words you would have already needed to earn that influence in order to keep it. This would require you...
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    Fall Patch changes discussion thread

    I don't have a problem with the combination being nerfed so it's not an automatic Friendship, I have a problem with Pledge to Protect still being automatic for everyone. There isn't any choice in it, you just do it because there isn't much of a downside and absolutely none in MP. It didn't fix...
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    Piety change

    I disagree that it's more intuitive, since the general religious goal of the game is to have your religion be the most dominant. It feels counter-intuitive to help someone spread their religion, even if it's only 1 or 2 followers in your cities. I also think simply choosing one is a lot...
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    Fall Patch changes discussion thread

    I'm still going to Pledge to Protect pretty much everything even if it won't leave me as Friends when paired with Consulates. I really think it should be kept at 10 but you can only Pledge to Protect those you have already gained Friendship with. Increasing the consequences of not upholding...
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    Piety change

    I'd prefer to drop the nonsense about having other religions in the city and instead just allow you to pick a second Pantheon for your religion from a list of choices that have already been chosen for other religions.
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    Pledge To Protect

    I think the current two policy dip into Consulates and Humanism are both too strong and should probably be weakened in some form. I can't speak for Luckystrike, but I imagine he meant something similar with that comment. If anything it could slow down the game a little in the later stages...
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    Fall Patch changes discussion thread

    I like a lot of the changes. Especially the standalone server. Only other things I'd like done without going into all minor changes would be with Pledge to Protect, Honor, and Piety. Pledge to Protect should only be capable on those you are already Friends with as that forces you to either...
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    Favourite Civilizations!

    Shoshone because I love optimizing the beginning of a game.
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    10 Fixes Needed for the Fall Patch

    The Tradition border expansion is actually incredibly powerful in my book. Without it I often have to spend gold on buying territory. The way Tradition messes with the multipliers is incredible, while Angkor Wat isn't nearly as effective and often comes a little too late for it to matter as...
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    10 Fixes Needed for the Fall Patch

    The problem is with minor changes it'd still be a severe disadvantage to take Piety over Tradition or Liberty. It needs a major overhaul to even be considered since Growth bonuses are better then having a slightly stronger religion. In most cases you can do a better religious game with...
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    10 Fixes Needed for the Fall Patch

    These do seem much more reasonable I'll admit.
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    Tradition, Liberty and Piety need changes

    I would actually rather have the other social policy tress buffed. The only nerf I'd really want is some form of Consulates nerf, which would probably be just making it deeper (or the Finisher). There are a lot of garbage social policies out there and I'd rather that just not be the case. I...
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    Tradition, Liberty and Piety need changes

    Liberty could use some restructuring as well. Swapping the places of Republic and Citizenship while giving Meritocracy a flat +2 Happiness and +2 Gold per City Connection would be ideal in my book. This gives Liberty back a little bit of the speed it needs and keeps it from going bankrupt in...
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    Going broke early game

    Tradition basically just needs Monarchy. Liberty needs to race to Markets in a timely matter. That's my experience at least. In both cases you shouldn't overbuild Military and should be trying to sell luxuries so you have extra leeway, although that's probably not going to quite workout in...
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    My Rant On Tourism

    I do think there should be some tangible benefits to having high Tourism. The obvious one would be gold, but then I don't think you need anymore late game gold then is already produced. So that one is a bit hard to really consider.
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    10 Fixes Needed for the Fall Patch

    The problem with Piety is you can do a religious game with Tradition or Liberty instead and probably be better off overall due to the growth bonuses. My Faith generation mostly comes from the Religion itself or Wonders if I'm in MP or lower difficulties. The bonuses to the Shrine and Temple...
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